Demo Difficulty Balancing

[hr][/hr] [h3]Hello again![/h3] It's the NOTH team (Alex and Oscar) with yet another patch to improve the TAGLINE demo! We've gotten a lot of feedback we wanted to address, mainly regarding difficulty. The demo was presenting mid to late game challenges; so we took a look at balancing. Note your [b]saves will be deleted[/b]; but this is probably the last time the demo is affected. At this point in development the demo will be receiving less love; most of our time moving forward is going to be focused on getting the game release ready! Here's a list of some notable tweaks: [list] [*]Adjusted spawn rate and score requirements for combat. [*]Changed properties of Waveform, Compressor, and Reverb to assist in combat: [list][*]Perform headshots with Waveform for a damage bonus. [*]Reverb shots can penetrate through targets. [*]Compressor weakens enemy defenses. [/list][*]Balanced terminal challenge difficulty. [*]Minor visual bugs fixed; muzzle flashes, particles, ect. [*]Small bugs, balances, and inconsequential things! [/list]As always thanks for playing! Make sure to [b]wishlist the game[/b] and tell your friends; every new player fuels our fiery pilgrimage towards release! [hr][/hr] Talk to you soon- [i][b]The NOTH Team[/b][/i]