Next Fest Demo Extension + Extra Content Update

Mars Tactics

The Red Planet is at war. Lead either Capital’s corporate army or Labor’s worker revolutionaries and wage war across a vast strategic map, then assume direct control in turn-based tactical battles featuring artillery, vehicles, and fully-destructible environments.

Hello everyone! Next Fest is over but I'm extending the demo for a week until Oct 23. And as a special thanks to those of you who enjoyed it despite the jank and bugs, I've added some extra content for you. New version is 0.2.28 and it is available now. (If you are wondering why not just leave the demo up, it's because I find the quality unacceptable. And content makers will make videos using this. When the game is in better shape closer to release, I will upload a permanent demo up.) [b]New Stuff[/b] ✊ New mission "Break Free." Instead of being rescued, the prisoners break out by themselves and use their FISTS to overpower the guards. 😡 New mission "Outpost Defend." As Capital, you're defending the outpost against worker terrorists. This one is VERY HARD and intended for those who have completed everything else in the demo. [b]Balance[/b] 🔰 Cost to escape lowered from 4 AP -> 2 AP. I'm still not happy with this design so this is just a temporary tweak until I figure out how to make escape more interesting and tactical. (Phenomenal View) 😨 Fearless Trait (unit cannot be Suppressed) will not protect from flashbangs. (Abloobloo) 🛩️All units will run from airstrikes a little earlier, increasing chance of survival. As always, Suppress them to pin them in place. [b]QoL[/b] 🎨 Suppression wheel colors tweaked: turns red when Suppression below 100%, purple when below 200%, and black when below 300%. (therewolfmb) ✨ Various UX improvements (Sparalem, Kirrim, SwfDelicious) [b]Bug Fixes[/b] 🐛 Fixed bug that sometimes caused grenades to not explode. (Beaglerush, James) 🐛 Fixed bug where Mission 2 said you failed even if you successfully stole the dropship. (Agent O.Y, Chernobog, Braylord) 🐛 Fixed bug that displayed chance-to-hit behind other UI elements. (Maltavius) 🐛 Fixed bug that caused enemies to flee too quickly (Unoriginal_NameYT) Thank you everyone for your help and patience. I appreciate if you can continue giving me feedback. - Yuji (Manhole)