The Red Planet is at war. Lead either Capital’s corporate army or Labor’s worker revolutionaries and wage war across a vast strategic map, then assume direct control in turn-based tactical battles featuring artillery, vehicles, and fully-destructible environments.
Hey everyone! It's been a few months since the last dev update. Like every good little capitalist 😇 I try to keep my stakeholders appraised every quarter.
[b]FY24 Q3 Executive Summary[/b]
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[*] Continued intense work designing and implementing the strategy layer. GRRRR!
[*] Continued adding features to the tactical engine, including NPCs and larger maps.
[*] Continued adding cross-layer mechanics, including POWs. Capturing enemies in battle and forcing them to work in labor camps is such a JOY!
[*] Continued improving enemy tactical AI. They actually work as a team now. Be afraid.
[*] This month finally began internal testing of combined strategy layer + tactical layer: the full loop!
[*] On the marketing front, released a new trailer and posted new dev-logs (see below). And check out the new Steam capsule artwork prepared by my publisher Hooded Horse.
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[b]Near-Term Outlook[/b]
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[*] Closed playtesting will begin soonTM.
[*] After playtest build is stable, I will release a permanent demo that includes the strategy layer.
[*] Then it's just powering toward the finish line. GRRRRRR!
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Lastly, the Tokyo Game Show begins tomorrow and kicks off the biggest week of gaming here in Japan. Given all the buzz around town, I feel compelled to share something special with you guys. So here's a first look at a new ground vehicle.
[img]{STEAM_CLAN_IMAGE}/41607874/23bddcd638963ca80c05ea8d5818216b0e55cd52.gif[/img]
[i]The Mars Rapid Response Vehicle (MRRV). This is the civilian variant.[/i]
The corporation first brought these over to Mars for work use. They're designed so laborers can quickly hop in and out in their suits -- no pressurization needed -- to race to an accident or an emergency. After the conflict broke out MRRVs were adapted for warfare. I will share the non-civilian variant and more details about vehicle mechanics in a future dev log. This game is focused on infantry combat, but vehicles will play a role.
Well, that's it. Thank you for your patience! It felt good to finally begin testing the entire loop. A lot of work is remaining, but with enough GRRRR we'll get there. See you next quarter. -Yuji
Recent marketing stuff:
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[*][url=https://www.youtube.com/watch?v=XS2tb4gyd7c]PC Gaming Show Trailer (June 2024)[/url]
[*][url=https://store.steampowered.com/news/app/1727760/view/4163094703545478710]Dev Log #04: Grenades[/url]
[*][url=https://store.steampowered.com/news/app/1727760/view/4236280100288163623]Dev Log #05: Destruction[/url]
[*][url=https://steamcommunity.com/games/1727760/announcements/detail/4617965876699824459]Dev Log #06: Shooting and Ballistics[/url]
[*]Dev Log #07: World of Mars Tactics (coming soon!)
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[i]Disclosures: All forward-looking statements are not guarantees of future performance and are subject to risks and uncertainties that could cause results to be materially different than expectations. I might not actually be a capitalist. Go Padres. You should watch For All Mankind. And listen to DJ Phil's new EP Boarding Pass. Check out this insane [url=https://x.com/MarsTactics/status/1830488024112836892]fanart[/url] by ZOHEI. Other company and product names may be trademarks of the respective organizations with which they are associated. Haha you read all the fine print, this game is definitely for you.[/i]