New version: b091

Takara Cards

Takara Cards is a *chill tactical deckbuilder RPG* about adventuring through Cosmos and Karma. Create your cadet and pilot spaceships to find the Dragons: Each new adventure offers new surprises and stories!

[img]https://media0.giphy.com/media/v1.Y2lkPTc5MGI3NjExdzFicmJ4cnBjcGt1czhmOTc2czQ1OW81emQycnh4bThzZmgwYjg5aSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/gl3NGwrSQr2Fh2P7vr/giphy.gif[/img] [h3]- New difficulty mechanics:[/h3] Some base units now have a chance to start with more HP and this becomes more common as the Cadet levels up. This mechanic affects all difficulty modes. [h3]- New “Hard Mode”, selectable at character creation:[/h3] When activated, ALL units now have a chance to start with more HP. Cadet ship repair cost is higher as well. (this implementation is an initial sketch for testing) [h3]Minor Improvements:[/h3] - Slight balancing at the beginning level of some Maneuvers: Barrel Roll is slightly worse at level 0. Ace Pilot and some other better ones. - Balancing some units to make the game a little more interesting. - "Beholder" unit's side attack now "Pushes" and deals more damage. - "Fire Punch" unit now Moves and Pushes in "zig-zag". - Minor improvements to the text of some cards. - Mission to invade mothership is only activated when selecting a Portal in the Jump interface (STG). - Fixed bug where some cards sometimes [b]did not[/b] damage the units of the dragon's mothership.