Takara Cards is a *chill tactical deckbuilder RPG* about adventuring through Cosmos and Karma. Create your cadet and pilot spaceships to find the Dragons: Each new adventure offers new surprises and stories!
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[h3]- New difficulty mechanics:[/h3]
Some base units now have a chance to start with more HP and this becomes more common as the Cadet levels up.
This mechanic affects all difficulty modes.
[h3]- New “Hard Mode”, selectable at character creation:[/h3]
When activated, ALL units now have a chance to start with more HP.
Cadet ship repair cost is higher as well.
(this implementation is an initial sketch for testing)
[h3]Minor Improvements:[/h3]
- Slight balancing at the beginning level of some Maneuvers:
Barrel Roll is slightly worse at level 0.
Ace Pilot and some other better ones.
- Balancing some units to make the game a little more interesting.
- "Beholder" unit's side attack now "Pushes" and deals more damage.
- "Fire Punch" unit now Moves and Pushes in "zig-zag".
- Minor improvements to the text of some cards.
- Mission to invade mothership is only activated when selecting a Portal in the Jump interface (STG).
- Fixed bug where some cards sometimes [b]did not[/b] damage the units of the dragon's mothership.