Takara Cards is a unique tactical deck-builder RPG about chasing space dragons in a sci-fi fantasy universe. Create your deck as you explore sectors, fighting your way in deep puzzly combat. Every decision you make affects your Ship and Character: Each new adventure offers new surprises!
[h3][b]Hello Cadets![/b]
It's time to try out the second part of the next BIG update in the OPEN BETA:
A new NAVIGATION system![/h3]
[img]{STEAM_CLAN_IMAGE}/42094817/2e46ef9392814fa278390e775a738d56ae3930cd.gif[/img]
The game now has a [b]procedural MAP[/b] that can be freely explored by the player. The cadet is free to choose when to face the Dragon, which is positioned on one of the Map's stars.
After "clearing" a jump point of enemies, the star becomes available for jumps WITHOUT combat.
Each jump now consumes 100 Credits indefinitely, even if the bank balance is negative.
[h3]Several changes have been made to the game's event and combat systems to make them work with the new Map:[/h3]
Events and points of interest are more organically integrated into the map and give a sense of exploration that was previously lacking.
Combat encounters are shorter and with fewer enemies overall.
[h3]Minor improvements:[/h3]
- Improvements to the Jump generator, combat is a little more varied now.
- New HP bar for Mothership units.
- Some Reputations have had their mechanics adapted to better integrate with the new Map.
- Improved Rank System with yet another multiplier: Clear the Jump of enemies!
- Changes to the EMP damage system: Any drone now suffers EMP damage and the value of this is always subtracted from the overall HP of the units hit.
- Tutorial and Manual updated with changes to the mechanics and improvements to the text.
- Several small improvements to Dragon events.
- Some bugs fixed in Card mechanics.
- Several minor bugs fixed.
[h3]Existing characters should work with the new Map system, but after playing in the Beta, these personas can no longer be used in the previous version.
There are still a few details to be worked out before we release this update to all players. Our target for this update is mid-November.
Have fun and please let us know what you think of the new mechanics.[/h3]