New Map and exploration mechanics in BETA!

Takara Cards

Takara Cards is a *chill tactical deckbuilder RPG* about adventuring through Cosmos and Karma. Create your cadet and pilot spaceships to find the Dragons: Each new adventure offers new surprises and stories!

[h3][b]Hello Cadets![/b] It's time to try out the second part of the next BIG update in the OPEN BETA: A new NAVIGATION system![/h3] [img]{STEAM_CLAN_IMAGE}/42094817/2e46ef9392814fa278390e775a738d56ae3930cd.gif[/img] The game now has a [b]procedural MAP[/b] that can be freely explored by the player. The cadet is free to choose when to face the Dragon, which is positioned on one of the Map's stars. After "clearing" a jump point of enemies, the star becomes available for jumps WITHOUT combat. Each jump now consumes 100 Credits indefinitely, even if the bank balance is negative. [h3]Several changes have been made to the game's event and combat systems to make them work with the new Map:[/h3] Events and points of interest are more organically integrated into the map and give a sense of exploration that was previously lacking. Combat encounters are shorter and with fewer enemies overall. [h3]Minor improvements:[/h3] - Improvements to the Jump generator, combat is a little more varied now. - New HP bar for Mothership units. - Some Reputations have had their mechanics adapted to better integrate with the new Map. - Improved Rank System with yet another multiplier: Clear the Jump of enemies! - Changes to the EMP damage system: Any drone now suffers EMP damage and the value of this is always subtracted from the overall HP of the units hit. - Tutorial and Manual updated with changes to the mechanics and improvements to the text. - Several small improvements to Dragon events. - Some bugs fixed in Card mechanics. - Several minor bugs fixed. [h3]Existing characters should work with the new Map system, but after playing in the Beta, these personas can no longer be used in the previous version. There are still a few details to be worked out before we release this update to all players. Our target for this update is mid-November. Have fun and please let us know what you think of the new mechanics.[/h3]