New Update - v1.0.17

Another round of bug fixes with a couple of happy features thrown in, courtesy of Danton. He believes he has fixed everything, but we all know he still has a ways to go. The full patch notes: [list] [*]Brulo's Casino has had some slight renovations: the paint slabbering room and changing rooms have been added to the East Wing, West Wing and Top Floor of the Casino. [*]Fixed tub secret in [spoiler]the East Wing of the casino[/spoiler] having the wrong dialogue sometimes. [*]A new jolly secret has been added to Brulo's Casino. Only the nicest can find this amazingly joyous present! [*]Fixed the health counter still flipping at maximum health after picking up a heart beet in certain conditions. [*]Fixed incorrectly mirrored breakables in the room "Foreshadowing?" (Boiler City). [*]Fixed collision softlock in the room "Bomber Run" (Bomb Candy Mines). [*]More Rolling 8-Ball countermeasures have been put in place to prevent softlocks. [*]Fallbusters are now immune to screaming antics until they have unstuck themselves from the ceiling. [*]Fixed one specific fallbuster in the room "Pyroclastic Pop Rocks" always re-appearing when re-entering the room. [*]Pausing from unfocusing the window during cutscenes now works correctly for the boss interstitials. [*]The beginning portion of [spoiler]Concrete Jungle[/spoiler] has been extended slightly to avoid falling into the buzzsaws at the beginning by accident. [*]Fixed Ogorkis in the background layer losing their effects once they grab the protagonist. [*]Actually patched the exploit in the room "[spoiler]Pinball Zone[/spoiler]" ([spoiler]Pinball Mire[/spoiler]) for real this time. [*]Fixed Time Crates in [spoiler]Pinball Mire[/spoiler] not replacing existing objects correctly. [*]Fixed some bricks spawning strangely during [spoiler]the Antonball Classic sequence in Pinball Mire[/spoiler]. [*]Made performance improvements to Freako Dragon. [*]Fixed enemy spawners not respawning enemies after some time. [*]Fixed Time Crates in [spoiler]The Mad Mall[/spoiler] not replacing existing objects correctly. [*]Happy Hour timer for [spoiler]The Mad Mall[/spoiler] has been corrected: [spoiler]Down from 4 minutes, it is now 3 minutes if the Mall Goblin gets in the vault first, and 2 minutes if you do instead.[/spoiler]. The timer extension now also works in this stage. [*]Fixed getting stuck inbetween the Trapster's stilts. [*]Fixed being able to jump over or slide under [spoiler]the Jet-Pack[/spoiler]. [*]Fixed layer jumper in the room "Factory Furnace Funhouse" ([spoiler]Crimson Factory[/spoiler]) sometimes placing you slightly underground and stuck. [*]Fixed the irrigation speed of the various irrigators in [spoiler]The Mysterious Glasshouse[/spoiler], which were accidentally set too slow. [*]Fixed crashes when restarting the Jewel Ghoul, [spoiler]Maulbuster[/spoiler] and [spoiler]Ring-a-Ding[/spoiler] boss fights from checkpoint. [*]Fixed vertical speed -affecting wind during [spoiler]Ring-a-Ding's second phase[/spoiler] not working, which was making it very difficult to avoid damage in one spot. [*]Fixed being able to [spoiler]bonk out of Angel form sometimes during Ring-a-Ding's second phase[/spoiler]. [*]Fixed collision softlock in the room "Cerberus Lounge" ([spoiler]Devilled Gardens[/spoiler]). [*]Fixed roach projectile causing a crash at the end of [spoiler]Devilled Gardens[/spoiler] if you entered the elevator. [*]Fixed Happy Hour time extension not working in [spoiler]Hell Manor, after respawning at a checkpoint[/spoiler]. [*]Fixed toilet geyser in the room "Hot Tub Hell Machine" ([spoiler]Hell Manor[/spoiler]) not working if the Heartbeet Boxes above it were not broken. [*]Moved the Hate Mines in the room "Frontline Forces" ([spoiler]Hell Manor[/spoiler]) such that they all explode at once. [*]Fixed janky camera tilt snapping when pausing/unpausing during [spoiler]the final phase of Satan's fight[/spoiler], as well as chips not being collected properly. [*]Tiling fixes to the following rooms: [list] [*]Brulo's Casino: "West Wing" [*]Cinnamon Springs: "Wobbledropped on Your Head", "Try This Trick and Spin It", "Or Swallow" [*][spoiler]Concrete Jungle[/spoiler]: "Cannon Event" [*][spoiler]Pinball Mire[/spoiler]: "Funnel Up" [*][spoiler]The Mad Mall[/spoiler]: "At the Mad Mall" [*][spoiler]Crimson Factory[/spoiler]: "Factory Furnace Funhouse" [*][spoiler]Hell Manor[/spoiler]: "Hell to Pay" [/list] [/list]