Another round of bug fixes with a couple of happy features thrown in, courtesy of Danton. He believes he has fixed everything, but we all know he still has a ways to go.
The full patch notes:
[list]
[*]Brulo's Casino has had some slight renovations: the paint slabbering room and changing rooms have been added to the East Wing, West Wing and Top Floor of the Casino.
[*]Fixed tub secret in [spoiler]the East Wing of the casino[/spoiler] having the wrong dialogue sometimes.
[*]A new jolly secret has been added to Brulo's Casino. Only the nicest can find this amazingly joyous present!
[*]Fixed the health counter still flipping at maximum health after picking up a heart beet in certain conditions.
[*]Fixed incorrectly mirrored breakables in the room "Foreshadowing?" (Boiler City).
[*]Fixed collision softlock in the room "Bomber Run" (Bomb Candy Mines).
[*]More Rolling 8-Ball countermeasures have been put in place to prevent softlocks.
[*]Fallbusters are now immune to screaming antics until they have unstuck themselves from the ceiling.
[*]Fixed one specific fallbuster in the room "Pyroclastic Pop Rocks" always re-appearing when re-entering the room.
[*]Pausing from unfocusing the window during cutscenes now works correctly for the boss interstitials.
[*]The beginning portion of [spoiler]Concrete Jungle[/spoiler] has been extended slightly to avoid falling into the buzzsaws at the beginning by accident.
[*]Fixed Ogorkis in the background layer losing their effects once they grab the protagonist.
[*]Actually patched the exploit in the room "[spoiler]Pinball Zone[/spoiler]" ([spoiler]Pinball Mire[/spoiler]) for real this time.
[*]Fixed Time Crates in [spoiler]Pinball Mire[/spoiler] not replacing existing objects correctly.
[*]Fixed some bricks spawning strangely during [spoiler]the Antonball Classic sequence in Pinball Mire[/spoiler].
[*]Made performance improvements to Freako Dragon.
[*]Fixed enemy spawners not respawning enemies after some time.
[*]Fixed Time Crates in [spoiler]The Mad Mall[/spoiler] not replacing existing objects correctly.
[*]Happy Hour timer for [spoiler]The Mad Mall[/spoiler] has been corrected: [spoiler]Down from 4 minutes, it is now 3 minutes if the Mall Goblin gets in the vault first, and 2 minutes if you do instead.[/spoiler]. The timer extension now also works in this stage.
[*]Fixed getting stuck inbetween the Trapster's stilts.
[*]Fixed being able to jump over or slide under [spoiler]the Jet-Pack[/spoiler].
[*]Fixed layer jumper in the room "Factory Furnace Funhouse" ([spoiler]Crimson Factory[/spoiler]) sometimes placing you slightly underground and stuck.
[*]Fixed the irrigation speed of the various irrigators in [spoiler]The Mysterious Glasshouse[/spoiler], which were accidentally set too slow.
[*]Fixed crashes when restarting the Jewel Ghoul, [spoiler]Maulbuster[/spoiler] and [spoiler]Ring-a-Ding[/spoiler] boss fights from checkpoint.
[*]Fixed vertical speed -affecting wind during [spoiler]Ring-a-Ding's second phase[/spoiler] not working, which was making it very difficult to avoid damage in one spot.
[*]Fixed being able to [spoiler]bonk out of Angel form sometimes during Ring-a-Ding's second phase[/spoiler].
[*]Fixed collision softlock in the room "Cerberus Lounge" ([spoiler]Devilled Gardens[/spoiler]).
[*]Fixed roach projectile causing a crash at the end of [spoiler]Devilled Gardens[/spoiler] if you entered the elevator.
[*]Fixed Happy Hour time extension not working in [spoiler]Hell Manor, after respawning at a checkpoint[/spoiler].
[*]Fixed toilet geyser in the room "Hot Tub Hell Machine" ([spoiler]Hell Manor[/spoiler]) not working if the Heartbeet Boxes above it were not broken.
[*]Moved the Hate Mines in the room "Frontline Forces" ([spoiler]Hell Manor[/spoiler]) such that they all explode at once.
[*]Fixed janky camera tilt snapping when pausing/unpausing during [spoiler]the final phase of Satan's fight[/spoiler], as well as chips not being collected properly.
[*]Tiling fixes to the following rooms:
[list]
[*]Brulo's Casino: "West Wing"
[*]Cinnamon Springs: "Wobbledropped on Your Head", "Try This Trick and Spin It", "Or Swallow"
[*][spoiler]Concrete Jungle[/spoiler]: "Cannon Event"
[*][spoiler]Pinball Mire[/spoiler]: "Funnel Up"
[*][spoiler]The Mad Mall[/spoiler]: "At the Mad Mall"
[*][spoiler]Crimson Factory[/spoiler]: "Factory Furnace Funhouse"
[*][spoiler]Hell Manor[/spoiler]: "Hell to Pay"
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