This new update addresses many of the small bugs people have reported as well as implementing a couple of new features into the game, including proper display of the Time Trial's Par Time [spoiler]and stage CRACKED status[/spoiler].
The full patch notes are as follows:
[*]Added "The Paul Bringer" to backer credits.
[*]Added previously missing Room Namer credits to "VIP Backers" section of backer credits.
[*]Added a new secret interaction [spoiler]with a specific Satan interstitial[/spoiler].
[*]Fixed cameos in Peanut Park flickering for some players.
[*]Switching Controller Button Style or Visual Input Map in the settings now saves them.
[*]Beet Crate added to room "Point Blank" ([spoiler]Pinball Mire[/spoiler] level).
[*]Beet Crate added to room "The Core" (Bomb Candy Mines level) during the runback. A stray bomb rock was removed from that room also.
[*]Beet Crate added to room "Surely This Can Outrun It" (Bomb Candy Mines level).
[*]Added two chips to room "Bob and Weave" (Bomb Candy Mines level) for guidance.
[*]Runback-only ladder in room "Pyroclastic Pop Rocks" altered, and a Brulo Block added for guidance.
[*]Fixed Brawlbuster's dash sound playing too often.
[*]Rolling Ball-busters during [spoiler]Maulbuster[/spoiler] no longer make cat noises.
[*]Dialogue is now correctly affected by the Speech Volume setting.
[*]Description for Golden Beet mechanic has been corrected.
[*]Par Times are now displayed for levels that you have cleared.
[*]Combo Chain now correctly locks your max health to 3 (golden beets can still be used).
[*]The requirements for [spoiler]CRACKED[/spoiler] on a stage have been slightly altered: You will now be unable to get it if [spoiler]you begin the stage with the golden beet[/spoiler].
[*]Obtaining [spoiler]CRACKED[/spoiler] in a stage or boss [spoiler]now displays an icon for it under the stage name[/spoiler].
[*]Dumpster in room "The Home Stretch" (Cinnamon Springs) can no longer be entered, as it is meant to be exit-only.
[*]Boss Time is now tracked correctly.
[*]Adjusted some sound effects in [spoiler]Ring-a-Ding[/spoiler].
[*]When [spoiler]Ring-a-Ding[/spoiler] is defeated, his [spoiler]beams and projetiles[/spoiler] will now disappear as well.
[*][spoiler]8-ball in the return hallway of Satan's second phase now correctly renders below the lava.[/spoiler]
[*]Fixed "Restart Stage" option in the results screen restarting stage in Arcade mode if you were in Time Trial/Combo Chain.
[*]Stage mode descriptions have been updated to be less vague on mechanics.
[*]Fix mysterious magenta box that totally means nothing showing up if you swapped characters too quickly.
[*]Correct ladder collision in the room "Slippery Climb" (Cinnamon Springs).
[*]Fix Freako Dragon's phase 1 peek attack not having the wind-up animations.
[*]Corrected runback-exclusive layout of room "Upward Climb" ([spoiler]Pinball Mire[/spoiler]).
[*]Checkpoint has been added to room "Funnel Up" ([spoiler]Pinball Mire[/spoiler]).
[*]Fix crash in [spoiler]Pinball Mire[/spoiler] if you died while [spoiler]on a pinball flipper[/spoiler].
[*]Fix tiling errors in the rooms "Gentle Wharf" and "Gimme a Hand!" ([spoiler]Pinball Mire[/spoiler]).
[*]Fix crashes in [spoiler]The Mad Mall[/spoiler] when dying.
[*]Made the room "Jump the Gun" in [spoiler]The Mad Mall[/spoiler] correctly count towards [spoiler]the Diamond path[/spoiler].
[*]In [spoiler]The Mad Mall[/spoiler], you will no longer be stuck in the [spoiler]Testarossa if you get on it after the Vault is opened[/spoiler].
[*]In [spoiler]The Mad Mall[/spoiler], a hint will now display when [spoiler]the heist first begins[/spoiler].
[*]The spirit for stage 10 ([spoiler]The Mysterious Glasshouse[/spoiler]) has been moved to [spoiler]earlier in the same room[/spoiler].
[*]Said room now has its proper name: "Sanctuary."
[*]The Brulettes in the rooms "Irritating Plant Room" and "Moisture Maze" ([spoiler]The Mysterious Glasshouse[/spoiler]) now have proper rewards.
[*]Fix tiling errors in the rooms "Irritating Mosquito Room," "Moisture Maze" and "Angel Tower" ([spoiler]The Mysterious Glasshouse[/spoiler]).
[*]Fixed [spoiler]Slackjaw's[/spoiler] chomping hitbox.
[*]Fix getting permanently stuck in purgatory if you discovered the "Skeletons in the Closet" secret and left the game, and if you attempt it again after succeeding.
[*]Fix debug BEB targets showing up when they shouldn't.
[*]Adjusted beam enemy flashing effect to be less distracting if Photosensitivity Mode is enabled.
[*]The two cool things YOU can wear now count towards 100%.
[*]Bat Outta Hell does not play that one sound anymore.
[*]Adjusted ceilings in "Dang It Can Speed Up Too" (Bomb Candy Mines) for easier jumps.
[*]Fixed bad slope placement, causing softlocks, in the following rooms:
[list]
[*]East Wing (Brulo's)
[*]Condemned Conduit (Slowroast Sewer)
[*]Rat Room (Slowroast Sewer)
[*]Roly-Poly Alley (Bomb Candy Mines)
[*]Dynamite Duo's Downhill Jam (Concrete Jungle)
[*]Ape Escape (Concrete Jungle)
[*]The Way Up ([spoiler]Pinball Mire[/spoiler])
[*]Up and Down and All Around ([spoiler]The Mysterious Glasshouse[/spoiler])
[*]Lethal Lava Lagoon ([spoiler]Devilled Gardens[/spoiler])
[*]Peanut Park Entrance
[/list]
[*]Fixed other softlocks from getting stuck in collision in the following rooms:
[list]
[*]Moist Movements (Cinnamon Springs)
[*]The Big Board ([spoiler]Pinball Mire[/spoiler])
[*]Funnel Up ([spoiler]Pinball Mire[/spoiler])
[/list]