New Update - v1.0.14

This new update addresses many of the small bugs people have reported as well as implementing a couple of new features into the game, including proper display of the Time Trial's Par Time [spoiler]and stage CRACKED status[/spoiler]. The full patch notes are as follows: [*]Added "The Paul Bringer" to backer credits. [*]Added previously missing Room Namer credits to "VIP Backers" section of backer credits. [*]Added a new secret interaction [spoiler]with a specific Satan interstitial[/spoiler]. [*]Fixed cameos in Peanut Park flickering for some players. [*]Switching Controller Button Style or Visual Input Map in the settings now saves them. [*]Beet Crate added to room "Point Blank" ([spoiler]Pinball Mire[/spoiler] level). [*]Beet Crate added to room "The Core" (Bomb Candy Mines level) during the runback. A stray bomb rock was removed from that room also. [*]Beet Crate added to room "Surely This Can Outrun It" (Bomb Candy Mines level). [*]Added two chips to room "Bob and Weave" (Bomb Candy Mines level) for guidance. [*]Runback-only ladder in room "Pyroclastic Pop Rocks" altered, and a Brulo Block added for guidance. [*]Fixed Brawlbuster's dash sound playing too often. [*]Rolling Ball-busters during [spoiler]Maulbuster[/spoiler] no longer make cat noises. [*]Dialogue is now correctly affected by the Speech Volume setting. [*]Description for Golden Beet mechanic has been corrected. [*]Par Times are now displayed for levels that you have cleared. [*]Combo Chain now correctly locks your max health to 3 (golden beets can still be used). [*]The requirements for [spoiler]CRACKED[/spoiler] on a stage have been slightly altered: You will now be unable to get it if [spoiler]you begin the stage with the golden beet[/spoiler]. [*]Obtaining [spoiler]CRACKED[/spoiler] in a stage or boss [spoiler]now displays an icon for it under the stage name[/spoiler]. [*]Dumpster in room "The Home Stretch" (Cinnamon Springs) can no longer be entered, as it is meant to be exit-only. [*]Boss Time is now tracked correctly. [*]Adjusted some sound effects in [spoiler]Ring-a-Ding[/spoiler]. [*]When [spoiler]Ring-a-Ding[/spoiler] is defeated, his [spoiler]beams and projetiles[/spoiler] will now disappear as well. [*][spoiler]8-ball in the return hallway of Satan's second phase now correctly renders below the lava.[/spoiler] [*]Fixed "Restart Stage" option in the results screen restarting stage in Arcade mode if you were in Time Trial/Combo Chain. [*]Stage mode descriptions have been updated to be less vague on mechanics. [*]Fix mysterious magenta box that totally means nothing showing up if you swapped characters too quickly. [*]Correct ladder collision in the room "Slippery Climb" (Cinnamon Springs). [*]Fix Freako Dragon's phase 1 peek attack not having the wind-up animations. [*]Corrected runback-exclusive layout of room "Upward Climb" ([spoiler]Pinball Mire[/spoiler]). [*]Checkpoint has been added to room "Funnel Up" ([spoiler]Pinball Mire[/spoiler]). [*]Fix crash in [spoiler]Pinball Mire[/spoiler] if you died while [spoiler]on a pinball flipper[/spoiler]. [*]Fix tiling errors in the rooms "Gentle Wharf" and "Gimme a Hand!" ([spoiler]Pinball Mire[/spoiler]). [*]Fix crashes in [spoiler]The Mad Mall[/spoiler] when dying. [*]Made the room "Jump the Gun" in [spoiler]The Mad Mall[/spoiler] correctly count towards [spoiler]the Diamond path[/spoiler]. [*]In [spoiler]The Mad Mall[/spoiler], you will no longer be stuck in the [spoiler]Testarossa if you get on it after the Vault is opened[/spoiler]. [*]In [spoiler]The Mad Mall[/spoiler], a hint will now display when [spoiler]the heist first begins[/spoiler]. [*]The spirit for stage 10 ([spoiler]The Mysterious Glasshouse[/spoiler]) has been moved to [spoiler]earlier in the same room[/spoiler]. [*]Said room now has its proper name: "Sanctuary." [*]The Brulettes in the rooms "Irritating Plant Room" and "Moisture Maze" ([spoiler]The Mysterious Glasshouse[/spoiler]) now have proper rewards. [*]Fix tiling errors in the rooms "Irritating Mosquito Room," "Moisture Maze" and "Angel Tower" ([spoiler]The Mysterious Glasshouse[/spoiler]). [*]Fixed [spoiler]Slackjaw's[/spoiler] chomping hitbox. [*]Fix getting permanently stuck in purgatory if you discovered the "Skeletons in the Closet" secret and left the game, and if you attempt it again after succeeding. [*]Fix debug BEB targets showing up when they shouldn't. [*]Adjusted beam enemy flashing effect to be less distracting if Photosensitivity Mode is enabled. [*]The two cool things YOU can wear now count towards 100%. [*]Bat Outta Hell does not play that one sound anymore. [*]Adjusted ceilings in "Dang It Can Speed Up Too" (Bomb Candy Mines) for easier jumps. [*]Fixed bad slope placement, causing softlocks, in the following rooms: [list] [*]East Wing (Brulo's) [*]Condemned Conduit (Slowroast Sewer) [*]Rat Room (Slowroast Sewer) [*]Roly-Poly Alley (Bomb Candy Mines) [*]Dynamite Duo's Downhill Jam (Concrete Jungle) [*]Ape Escape (Concrete Jungle) [*]The Way Up ([spoiler]Pinball Mire[/spoiler]) [*]Up and Down and All Around ([spoiler]The Mysterious Glasshouse[/spoiler]) [*]Lethal Lava Lagoon ([spoiler]Devilled Gardens[/spoiler]) [*]Peanut Park Entrance [/list] [*]Fixed other softlocks from getting stuck in collision in the following rooms: [list] [*]Moist Movements (Cinnamon Springs) [*]The Big Board ([spoiler]Pinball Mire[/spoiler]) [*]Funnel Up ([spoiler]Pinball Mire[/spoiler]) [/list]