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This patch corrects all of the stage intro sequences and hopefully finally fixes the issues with the Rolling 8-Balls and a few other very small bugs.
Full patch notes:
[list]
[*]Fixed issue with framerate not being a consistent 60FPS.
[*]Fixed collectable icons being offset by 1 pixel sometimes.
[*]Rolling 8-Balls have been adjusted further to prevent the few remaining softlocks.
[*]Every stage has had its artpop intro sequence corrected.
[*]Fixed missing collision in the rooftops of Brulo's Casino.
[*]Fixed softlock with bricks in the homage room of Brulo's Casino.
[*]Blocked off a few side areas in Cinnamon Springs, [spoiler]Crimson Factory[/spoiler] and [spoiler]Hell Manor[/spoiler] during Time Trial as they lead to rooms with no time crates. This is not exhaustive, more will be blocked off in the future.
[*]Combo meter will now freeze during the Danton tree sequence.
[*]Fixed very small collision discrepancy in "Jam Refinery I" ([spoiler]Concrete Jungle[/spoiler]).
[*]Corrected the name of the room "Plane Mental" ([spoiler]The Mad Mall[/spoiler]) which was previously not displaying anyway.
[*]Fixed a kinematics issue with an iron block in the room "Screw Twelve" ([spoiler]The Mad Mall[/spoiler]) along with replacing one of the iron blocks with a cardboard box to avoid some confusion.
[*]Slightly adjusted collision in the room "Connecting Flight" ([spoiler]The Mysterious Glasshouse[/spoiler]) to prevent a softlock with Big Bert.
[*]Corrected the stage name for [spoiler]Ring-a-Ding[/spoiler].
[*]Changed a backer's name as requested.
[*]Fixed tiling issues in the following rooms:
[list]
[*]Skeletons in the Closet I (Brulo's Casino)
[*]The Amazing Collapsible Purple Peak (Cinnamon Springs)
[*]Twister (Cinnamon Springs)
[*]Diamond in the Rough (Bomb Candy Mines)
[*]Roly-Poly Alley (Bomb Candy Mines)
[*]Corner Pocket (Bomb Candy Mines)
[*]Jam Refinery I ([spoiler]Concrete Jungle[/spoiler])
[/list]
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