New Update - v1.0.16

[img]{STEAM_CLAN_IMAGE}/42400535/15c28750277e9f73c8630b8b9d78cd935b3b5c82.gif[/img] This patch corrects all of the stage intro sequences and hopefully finally fixes the issues with the Rolling 8-Balls and a few other very small bugs. Full patch notes: [list] [*]Fixed issue with framerate not being a consistent 60FPS. [*]Fixed collectable icons being offset by 1 pixel sometimes. [*]Rolling 8-Balls have been adjusted further to prevent the few remaining softlocks. [*]Every stage has had its artpop intro sequence corrected. [*]Fixed missing collision in the rooftops of Brulo's Casino. [*]Fixed softlock with bricks in the homage room of Brulo's Casino. [*]Blocked off a few side areas in Cinnamon Springs, [spoiler]Crimson Factory[/spoiler] and [spoiler]Hell Manor[/spoiler] during Time Trial as they lead to rooms with no time crates. This is not exhaustive, more will be blocked off in the future. [*]Combo meter will now freeze during the Danton tree sequence. [*]Fixed very small collision discrepancy in "Jam Refinery I" ([spoiler]Concrete Jungle[/spoiler]). [*]Corrected the name of the room "Plane Mental" ([spoiler]The Mad Mall[/spoiler]) which was previously not displaying anyway. [*]Fixed a kinematics issue with an iron block in the room "Screw Twelve" ([spoiler]The Mad Mall[/spoiler]) along with replacing one of the iron blocks with a cardboard box to avoid some confusion. [*]Slightly adjusted collision in the room "Connecting Flight" ([spoiler]The Mysterious Glasshouse[/spoiler]) to prevent a softlock with Big Bert. [*]Corrected the stage name for [spoiler]Ring-a-Ding[/spoiler]. [*]Changed a backer's name as requested. [*]Fixed tiling issues in the following rooms: [list] [*]Skeletons in the Closet I (Brulo's Casino) [*]The Amazing Collapsible Purple Peak (Cinnamon Springs) [*]Twister (Cinnamon Springs) [*]Diamond in the Rough (Bomb Candy Mines) [*]Roly-Poly Alley (Bomb Candy Mines) [*]Corner Pocket (Bomb Candy Mines) [*]Jam Refinery I ([spoiler]Concrete Jungle[/spoiler]) [/list] [/list]