NEXT JUMP is a turn-based, tactics Shoot 'em up. Do space-jumps on procedurally generated boards and chase the vicious Dragons who stole all the stock of Beverage from the Galaxy!
Hello!
[h1] Build 243 is up for grabs!
I would like to thank all the users who reported Bugs and helped to find them, especially: "Dinir Nertan", "Does not Care-Bear" and "holdmykidney". [/h1]
[h1] Changes: [/h1]
- Toxic clouds now dissipate when they collide with Enemies or Player's Ship.
- Improved toxic clouds sprites so its more clear where they are.
- Improved collision systems.
[h1] Bug fixes: [/h1]
- Fixed problems related to the collision of some attacks (explosion and some enemy shots).
- Corrected problems related to the Damage system: some attacks did more damage than they should.
- The game is now balanced to deal damage to enemies primarily. This means that on some rare occasions, the player's ship will not suffer damage. I'm working on a better way to interpret Damage, but for now this is better.
- Fixed issue where using the "esc" shortcut to close an event did not give its rewards.
[h1] Last but not least:
I'm still working on the [b]next big content update[/b]! I'll reveal more about this in August.
Thanks and please report any other problems on the forums! :) [/h1]