Bug fixes! (build 299)

NEXT JUMP: Shmup Tactics

NEXT JUMP is a turn-based, tactics Shoot 'em up. Do space-jumps on procedurally generated boards and chase the vicious Dragons who stole all the stock of Beverage from the Galaxy!

[b]List of bug fixes and changes:[/b] - Fixed bug/exploit that made the "Energy Beam Pierce" weapon annihilate any enemy instantly. Now the weapon only deals damage per action / turn. - Fixed a bug that allowed the player to take toxic damage on the last turn of the jump. I also made adjustments that correct the hull value to "0" if at the beginning or end of the jump it is less than zero. - Some improvements in the rendering and alignment of the text present on the death screen. - The game tutorial is no longer mandatory for new players, only recommended using a message. Special thanks to the player [i]@Fernando47[/i] who reported the bugs! Thank you! I would also like to thank everyone who plays and recommends the game. NEXT JUMP was my first game released and makes me really happy to see people having so much fun with it. Have a safe JUMP, Bastards! :)