Vanquish your foes with a single strike in 1v1 weapon-based fighter Die by the Blade. Dive into a samuraipunk world and wield a range of traditional Japanese weapons to determine your moveset. Outwit your opponent in intense, tactical battles and master the art of the one-hit kill!
Hey fighters!
New patch 1.0.5 is out.
[b]PATCH NOTES:[/b]
- Combo system overhaul - Removed movement direction from all combos
- Perfect parry now affects attacker's stamina as well
- Reimplemented lighting for multiple levels. This should also increase readability of characters a bit.
- Fixed issue with leaderboard not showing the proper kill count
- S2 Attacks are now blockable
- Roll attack is now a bit faster - since it's S2 as well, it is now blockable
- Parry time is now increased to make it easier to perform in high ping scenarios
- Players can no longer move when parrying
- S3 attacks are no longer effective in tracking the enemy - can be countered by dash/rolls
- Stances can now be mapped to key/input - this should allow support for any (non-axial) input method
- Attack type as well as attack time are indicated using lens flare effects -
white = attack can be blocked, red = attack can't be blocked
- Players with more uncertain ratings (new players) will have lower ratings
- Added open-Discord button to the main menu
[b]PLAYER RATING SYSTEM OVERHAUL[/b]
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[*] [b]Accuracy-Based Rating[/b]: Player rating now incorporates an "accuracy" metric, which increases with the number of games played in ranked modes and decreases over time.
[*] [b]Impact on Ratings[/b]: Due to this new system, player ratings will initially decrease for everyone after this update.
[*] [b]Live Rating[/b]: A new stat called "Live Rating" has been introduced in the backend. This time-adjusted rating will be accessible in the next update. Live Rating reflects your rating decreased by the duration since your last game.
[*] [b]Rating Display[/b]: The game uses recorded ratings for leaderboards and player stat screens. After each match, your rating is recalculated, which may result in a decrease even if you win. This is expected and is due to the difference between "Live" and "Saved" ratings, as the game readjusts accuracy.
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[b]SOME BONUS NEWS[/b] - For our new players, we are preparing a [b]FREE DEMO[/b] to introduce them into the samurai punk world of Die By The Blade for the first time and give them the look and feel of the DBTB overall experience.
In the Demo, you will find:
- 2 CHARACTERS
- 2 WEAPONS
- STREET ENVIRONMENT UNLOCKED
- LOCAL AND ONLINE MULTIPLAYER MODE
[b]Demo is coming out next week.[/b]
Once again, we can't thank you enough and stress how important your knowledgeable support and engagement are to us in this period. We're all ears to your thoughts, feedback, and ideas as we continue to fine-tune the game. Keep in mind that your role in polishing and grooming the DBTB into the experience you want to be a part of is IMMENSE! We, the whole team, are on plenty of tasks already in order to deliver new updates on a regular basis. So, keep those suggestions coming! Feel invited to our Discord anytime and bring ideas, comments, feedback… anything there (or here); we're eager to hear from you.
Let's reignite passion on the battlefield. SHOUTOUT TO ALL OF YOU!