New set of cards!

Players have been demanding more and more cards, so I've been working hard on getting new content out for players. Since everyone seemed to be in agreement of "more content less art" I'm shifting gears a bit and just trying to push out as many quality cards for the sake of gameplay and no longer worrying about getting unique artwork done for every single one. That being said, let's get to the changelog. [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/22559938/0a7cfaf9d9a6322779828319dc27a3a82d5dc9cf.gif[/img] [h1]Changelog: [/h1] [list] [*] Fixes to the workshop - now limits where limits are needed. [*] Shiny card UI fix - accidentally had every card in ui space using the shiny shader even if they weren't a shiny card (on normal cards this meant they'd have a glow, fixed now) [*] Did some internal refactoring of how cards and skills are handled [*] Added Zaaris, the Paranoid, he summons fully awake. [*] Added Solaen, the Thief, he can bypass Taunt cards. [*] Added Lozen, the Apothecary, who poisons all cards on the enemy field. [*] Added Veine, a Succubus, who heals herself whenever she deals damage. [*] Added Yaden, the Maestro, who damages all enemy cards when summoned and can continue attacking. [*] Added card art for Soul Shot [*] Enemy no longer fire fissures itself 3 times in a row [/list] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/22559938/d13ddd14ffc146d395f2aa9118e6353467930470.png[/img]