Bug fixes, new card, critical gameplay change!

ayyyy I spent this week doing a bunch of bug fixing around the game, mostly related to the tutorial and how my various recent menu updates have broken things. I also managed to squeeze in a brand new card with a unique skill. [h1]No more summon sickness:[/h1] No more "Summon Sickness" - aside from the first turn. Cards can now use their skills the turn they are summoned. I've been thinking a lot about the balance of the game lately, mostly the fact that duels feel like they snowball much too easily. The biggest thing that stood out for me is that once the board is filled, your only option to clear it would be Fissure, Dark Sound, or Poison Gas. All of which are expensive in their own ways; and honestly you shouldn't be forced to have one of them in your decks. Instead, you'll always have that chance to combo some cards together or make a leap of faith in order to make a comeback. I hope everyone enjoys this change. [h1]Players that run out of cards now take damage:[/h1] Another change we really really needed. I noticed people were making tiny decks with fissure and boago - its kind of a cheap setup and honestly we should have had this feature from the beginning. Now when you run out of cards in your deck in a duel the game will start subtracting away HP each turn. First 1, then 2, 4, 8, 16, 32, and finally all 64 hp if you somehow still have it. Let me know what you think! Reminder to join the discord to take part in the community! https://discord.gg/0yOPTr4Ow5gMVpnb [h1]Changelog:[/h1] [list] [*] Fixed player left response bug [*] Fixed enemy ai issue with fissure and spells [*] normalizing chat sizes and inversed the lock colors on the chat [*] cleanup of passports in the duel scene [*] game now tells you if you didnt have enough gold to make a purchase, instead of silently failing [*] fix for broken tutorial initialization (if you'd like to replay it, go into the options and hit replay tutorial) [*] fix for potetial freeze in game dealing with letting a card go at juuuust the right moment [*] fix for infinite ghost game bug that happened only if you joined a friends duel from the desktop and tried to do matchmaking before restarting game [*] updated localization [*] added an alert for when you try to fragment a card that is still loading [*] fixed issue that caused ghost cards to go into your deck in the deckbuilder [*] removed summon sickness [*] added a little zoom effect to the news items in the menu [*] deck cards remaining counter below names in the duel added [*] new card: soul seed (tentative title) [*] new skill: soul seed - kills the target card after three turns [*] Updated Unity versions - living on the edge [*] updated server stuff to deal damage on empty decks [/list]