Hello Pirates!
Today we've got several great news to announce. We've been working hard for the past month to prepare well for the [b]Steam Autumn Sale[/b]! Both the game and servers are ready for much bigger naval battles!
[h3]No waiting times before the rounds![/h3]
Whenever you hit the [i]Ready [/i]button, you will be sure to start a new journey [b]within 2 minutes or less[/b]. There are enough official servers in every region for any number of pirate crews.
If you're looking for someone to aim at, there are:
[h3]Up to 99 bots ready to fight on each server![/h3]
Any new server is equipped with 40 bots to start with. If the number of players is bigger than the number of bots - the game will start as full PvP.
We will continue to organize the '[i]Play With Devs[/i]' events and schedule on [url=https://discord.gg/znzQ7gb]Discord[/url] matches on servers filled with up to 99 bots minus the number of Players.
[url=https://discord.gg/znzQ7gb][img]{STEAM_CLAN_IMAGE}/34061556/2eb56a77f5b269a0dd2368ad755b2a7f6f326ae9.png[/img][/url]
[h3]Numerous fixes to improve smooth gameplay![/h3]
We've focused on minimal FPS count this time. After gathering reports from you, we've fixed many areas that didn't run smoothly on low-end rigs.
[list]
[*]Fixed FPS issues when the last island emerges from underwater
[*]Fixed FPS issues when many new ships approach player's ship
[*]Fixed FPS issues when grabbing ship's wheel
[*]Fixed FPS issues when aiming with scopes
[*]Fixed FPS issues when there are too many particles and explosions involved
[*]Fixed synchronization issues when there are more than 40 players on a server and ships don't sail smoothly
[*]Fixed issue that could potentially cause enemy players to be invisible
[*]Improved several texture sizes for a better overall look, including cannons
[/list]
[img]{STEAM_CLAN_IMAGE}/34061556/94ac572b116be45bd9c46d0a26b029b12266ae39.png[/img]