Changelogs 0.2.1 to 1.0.3-18

Out of Reach: Treasure Royale

Treasure Royale is a Battle Royale style game in which dozens of pirate crews face each other on the open sea, jungle islands and dark caves. Navigate your ship, bombard enemies, find gear but above all - hunt treasures!

[h2]Changelog 1.0.3-18:[/h2] [h3]Optimization:[/h3] [list] [*] LoD system otpimisation (CPU) [*] optimization related to the using of chests and doors (CPU) [*] optimization of the game map by getting rid of many unnecessary elements (RAM) [*] terrains optimization (GPU) [/list] [h3]Removing the treasure from the altar:[/h3] [list] [*] when the team has not collected 3 treasures yet [*] has its own top screen event [*] press 'E' near altar and wait 2s [/list] [h3]Fixes:[/h3] [list] [*] fix for invisible tables when decals are off [*] update min players to start (for events) [*] fix for creating broken ammunition via split (in a specific situation) [*] fix for drop fps in main menu when a player with no avatar appears among friends [*] crash fix when returning to main menu when friends include a player with no avatar [*] fix for black screen instead of exiting limbo in rare situations [*] slider settings: the zoom sensitivity works like the sensitivity of the mouse. Reducing the speed difference between scopes [*] fix for players joining an empty lobby despite the fact that there was already another lobby created [/list] [h2]Changelog 1.0.3-6:[/h2] [list] [*] Fixed floors that could eat weapons on the Aztec island [*] Fixed walls that could make players stuck [*] Fixed infinite loading screens in certain situations [*] Fixed player count in certain situations [*] Fixed players in weird poses when the are still joining [*] Fixed the first objective that can now spawn in a random place max 1km from a crew [*] Fixed chat colors [*] Fixed drinking and smoking from the FPP view [*] Fixed joining empty lobbies in certain cases [*] Fixed reloading animation to match HUD bullet count [*] Fixed player's dead chest to better snap and sail on ships [*] Fixed no damage of AOF explosions in certain cases [*] Fixed no perma damage indicator (lower HP bar) in certain cases [*] Fixed bamboo damaged roofs that could make players stuck [*] Added popup when player's GPU has no required Shader Model 5.0 [*] Added option to stop using medkit when climbing, fixing ships, using wheel and cannons [/list] [h2]Changelogs 0.2.2 to 1.0.3-1:[/h2] [list] [*] Added Mouse sensitivity for scopes 1/5x to 5x [*] Added missing fractured parts to buildings getting destroyed [*] Added standard viewfinders for each weapon [*] Added cliffs and big rocks between islands [*] Added ramps to climb faster from the ocean in harbor areas [*] Added pirate voices for every command wheel option [*] Added random spawn points for the Altar Island [*] Added the new Krakenhunter island! [*] Added new version of the ocean, many fixes and improvements [*] Added new ingame and Steam badges to get along with Steam Achievements [*] Added Mute voice chat buttons for teammates [*] Added Failover for not working server list when Steam lags [*] Added "Apply changes" pop-up in the main menu and other 'Are you sure' questions [*] Added secondary anticheat system to the original server based one [*] Fixed loot in chests around the big pyramid [*] Fixed Steam avatars in final statistics [*] Fixed walking and running sounds on different grounds [*] Fixed matchmaking issues and empty server choosers [*] Fixed Defaults button in menus [*] Fixes and tweaks on the Aztec islands [*] Fixed crashes when exiting the game [*] Fixed underwater effect glitch when being above the surface [*] Fixed transparent ship shakes when trying to summon it [*] Fixed not always working objectives and treasures to find [*] Fixed disappearing sails [*] Fixed too high or steep stairs [*] Fixed building destructions for players who were too far to see it happening [*] Fixed recoil effects that could interfere with other camera effects such as 'leaving cannons' motion [*] Fixed skeletons in limbo that got hair and clothes when players changed them in the inventory [*] Reworked and polished main menu windows for better overall optimization [*] Optimized cursed ring zone [*] Optimizations on every island [*] Better UI layout for 4:3 aspect screens [*] Better balanced loot spawns on many islands [*] Better Kraken animations when spawning ships [*] Better underwater physics, also for dead pirates [*] Better UI response when receiving damage [*] Improved archipelago map - all island are visible and zoom got better [*] Improved grenade aiming [*] Improved shake effects for jumping and climbing [*] Improved mouse sensitivity option [*] Improved ships collisions [*] Improved zoom-out animations for every type of weapon [*] Prewarming shaders and objects before the round starts for better FPS [*] Further optimizations - up to 1GB less RAM usage thanks to better textures and sounds [*] Lots of CPU optimizations [*] Additional LOD group fixes [*] Smoother character movement [*] Rearranged 38 loot chests for easier access [/list] [h3]Reworked east part of the Castle Island:[/h3] [list] [*] new buildings [*] more loot spawns [*] better shoreline [/list] [h3]Improved Skull Island:[/h3] [list] [*] new paths and buildings [*] more secret spots- more loot [*] added another, top entrance to the cave [/list] [h2]Changelog 0.2.1:[/h2] [list] [*] Fixed UI elements that didn't work properly with different languages [*] Fixed commands wheel that could be opened together with the map or inventory [*] Fixed summary screen to properly display stats on different ratio aspects [*] Fixed wrongly placed obstacles on the Altar island [*] Added another server synchro for doors, chests and windows when the game starts (fixed permanently closed cages) [*] Fixed and added many graphic details on the Aztec Island [*] Player icons on the main map render above other icons [*] Press right or middle mouse button to place or delete a waypoint [*] Added more waypoint icons to the main map [*] Fixed changing weapon with a mouse wheel not to instantly attack with a sword [*] Added a new version of the commands wheel [*] Newly added caves got echo [*] Fixed loot spawns that could spawn loot under obstacles [*] Fixed missing avatars on the team summary screen (moved to tests) [*] Fixed double cursed ring that could spawn in certain situations [*] Updated engine version to 2019.4.6f1 [*] Items on the ground moved to clusters to improve frame rates [*] Waypoints act better when players look at them from a moving ship [*] Added credits window in the main menu [*] Fixed app crash when hitting Exit game (moved to tests) [/list] [img]{STEAM_CLAN_IMAGE}/34061556/94ac572b116be45bd9c46d0a26b029b12266ae39.png[/img]