Swing and dash across the wasteland to slay monsters, smash loot pinatas, and synergize your upgrades with powerful weapons in this co-op roguelike shooter!
We’ve issued a new hotfixe for Atomic Picnic today. We hear your feedback and are working hard to fix issues and improve your gameplay experience.
[h3]Here’s every change in Hotfix #2 to Atomic Picnic v0.52:[/h3]
[b]Changes:[/b]
[list] [*] Mementos machine moved to inside the bus, so that players can find it more easily
[*] Characters discoveries all rebalanced, so that it's faster to unlock them [list] [*] JD: 1000 > 200 active reload [*] Hani: 12.000 > 6.000 receive damage [*] Bonnie: 80 > 50 dodges [/list] [/list] [b]Fixes:[/b]
[list] [*] Partial fix for connectivity issues, we addressed as many as we could
[*] We added a new analytics to track the crashes and give us more information so that we can target the problem better
[*] Crashes should no longer be happening on enemy despawn
[*] Issues with boss core drops have been fixed
[*] Players should have all the cores acquired during a picnic available for use at the camp
[/list]
[h3]AI Improvements[/h3]
[list]
[*] Fix enemies losing target on certain occasions
[*] Fix ranged enemy attack line of sight, especially when the player is above the enemy
[*] Fix enemies spawning and standing still on idle
[*] Fix enemies spawning on player's position
[*] Greatly reduced the frequency of enemies spawning inside structures
[*] Fix enemies despawning when the player is unreachable
[*] Fix enemies not spawning when the player is unreachable
[/list]
Known Issues:
[list]
[*] Melee enemies small shaking when reaches player's closest position on NavMesh
[*] Sometimes enemies keep jumping on the same place, without getting closer to the player
[*] Little Mac's AI toggle between player targets too much
[/list]
We'll be working to improve these known issues on future updates!
Thank you again to everyone playing Atomic Picnic - your feedback is as important now more than ever. Keep it coming!