Atomic Picnic’s Early Access Content Roadmap

Atomic Picnic

Swing and dash across the wasteland to slay monsters, smash loot pinatas, and synergize your upgrades with powerful weapons in this co-op roguelike shooter!

[h2]Hey everyone, Edu here, Creative Director of Atomic Picnic![/h2] First of all, thank you so much for the amazing support you've been giving us during our Early Access launch! The Team and I have been down in the trenches answering our community on the Forums (yes, it's really me there), reading your reviews, watching Twitch streams and YouTube videos, and collecting every single piece of feedback you've given us. There's a lot of stuff to talk about, so let's do it! [h3]Priority Fixes[/h3] Here's a list of most pressing fixes that we've identified and are working to fix ASAP (or have already fixed by the time you read this heheh): [list] [*] Networking issues [list] [*] We've already released a Hotfix addressing the most pressing Networking issues we found, but there are more fixes to come to improve stability even further. [/list] [*] Crashes [list] [*] We've already identified and fixed some crashing issues and we'll be working with you guys to fix even more! [/list] [*] Improved AI behavior [list] [*] Some enemies were behaving poorly and we already released a hotfix to address that, but we've received a lot of feedback in regards to enemies like Little Mac and Snacks and we'll be exploring ways to make their AI Behavior better (and fairer). [/list] [*] Balancing [list] [*] There are some balancing issues currently in the game that we want to resolve. Unfortunately that means Hani is in our sights. Although our internal philosophy is to balance everything upwards and OP, we fear that we might have gone a bit too far with him. We'll also be taking a look at weapons, curios and other abilities that might be feeling a bit underpowered right now. [/list] [*] UI [list] [*] There's a lot of things we can improve in our current UI so we're exploring some options here, especially to make our Discovery Screen a lot more readable and understandable. We'll be doing a bit more to explain how some mechanics work. [/list] [/list] [h3]Features we hear you want[/h3] You've been telling us all your wishes, so we're compiling here what has been most requested from you guys. We're listening! [list] [*] Matchmaking / Server Browser / Quickplay* [*] More Build Diversity [*] More ways to Customize your Playstyle [*] More Characters [*] Better and more interesting Discoveries [/list] [i]* This feature is something that we can't confirm will come to the game. We're investigating options in regards to forms of matching players so they play together inside the game itself.[/i] Check out the full roadmap of future content at the bottom of this post! Oh, if you want to help shape the future development of the game, you can reach us on our Discord server. [h3]Christmas is Coming![/h3] Atomic will be celebrating with a new update! It will have a new night map, a couple new curios and snow! [img]{STEAM_CLAN_IMAGE}/43314424/d9ae727e8a0215fd183bc8180af5d0d79f4b1e41.png[/img]