Punch, whip, and zipline your way through a post-apocalyptic America in this 16-bit retro-style action platformer! Play as Taro Takahashi, a resistance soldier on a revenge mission against the dictator who lords over the ashes.
Following the detailed and very welcomed feedback we got from players who've tried the demo so far, we decided to push a new patch for the demo. This patch only addresses [b][i]some[/i][/b] of the feedback we got.
[h1]List of Changes[/h1]
[list]
[*] Backgrounds have been toned down in Sea Invasion, Times Square, and TS Helicopter sections
[*] All enemies take slightly longer to telegraph their attacks, and you have slightly more room for leeway dealing with them
[*] Visual distinction between cancellable and non-cancellable bullets: non-cancellable bullets flash between blue and orange
[*] Recharge time for "Slide" action is reduced slightly
[*] Jetpack soldiers stop before firing their attack
[*] Normal mode: Player no longer starts the stage on the minigun
[*] Minor bugfixes
[/list]
Here's a Before/After comparison image to show the new toned down background to improve visibility.
[img]{STEAM_CLAN_IMAGE}/37998910/f6a84328154db66afc6b64f462a3f47226901f2e.png[/img]
[h1]ICYMI: Steel Assault Playable Demo[/h1]
In case you've missed our previous announcement, a first demo is now available for the post-apocalyptic 16-bit retro-style action platformer! Play the demo during this Steam Game Festival, ending soon! Get more information on the demo in [url=https://store.steampowered.com/news/app/1280300/view/3037083820204971636]our previous announcement[/url].
https://store.steampowered.com/app/1280300/Steel_Assault/
[h1]Feedback[/h1]
We would love to hear what your thoughts are on the improvements we've made so far. You can let the devs know what you think by posting on the [url=https://steamcommunity.com/app/1280300/discussions/]Steam Community Hub of Steel Assault[/url] or by chatting with the devs in the #steel-assault channel on the [url=http://discord.gg/tributegames]Tribute Discord[/url]. Of course we could not address all the feedback we got so far as there are things that require more time to change/fix/improve, but we hope you like what we've worked on so far!