Punch, whip, and zipline your way through a post-apocalyptic America in this 16-bit retro-style action platformer! Play as Taro Takahashi, a resistance soldier on a revenge mission against the dictator who lords over the ashes.
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After several years of development, Zenovia Interactive is proud to announce our next game, [b]Neon Inferno![/b] It is now available to wishlist on Steam and will be releasing in 2025: [b][url=https://store.steampowered.com/app/2957720/Neon_Inferno/]https://store.steampowered.com/app/2957720/Neon_Inferno/[/url][/b]
https://store.steampowered.com/app/2957720/Neon_Inferno/
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Three decades from now, New York City is at war with itself. A war with no battlefield: criminal syndicates control four of its five boroughs, fighting each other and the corrupt NYPD in a vicious struggle for supremacy. Into this dystopia steps a fledgling crime family trying to secure their place, striving for power just as everyone else. [b]You are their deadliest weapon.[/b]
[list][*] [b]Shoot close, aim far:[/b] A dynamic blend of side-scroller and gallery-shooter, where the action takes place in both foreground and background (like playing Contra and Wild Guns at the same time).
[*] [b]Glorious 32-bit style:[/b] A sci-fi cityscape rendered in beautiful pixel art and backed by an evocative soundtrack.
[*] [b]Two-player co-op:[/b] With danger lurking around every street corner, wouldn't you be better off with a friend?
[*] [b]Satisfying arcade challenge:[/b] Enjoy a playthrough on an easier mode... or put your skills and resilience to the test with the 1-credit-clear Arcade Mode![/list]
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As an assassin, your missions will take you through every area of this hyper-metropolitan sprawl: from the impoverished battle-torn slums of [b]The Bronx[/b], where the police and the gangs wage vicious war covering entire neighborhoods in flame, to the walled neon gardens of [b]Inner Manhattan[/b], where the upper-class and the lawmakers idle away their time enjoying the fruits of high culture, blissfully shielded from the chaos and the agony of the outside world — for now.
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Thank you so much for your continued support throughout all these years, and we look forward to blowing your minds with this next game.
[b]Sri Kankanahalli[/b]
Creative director, Zenovia Interactive