Version 0.7.231207 - 7 Dec 2023
[list]
[*] [b]New monster family: spiders[/b]
[*] New monster mechanic: Web. Spiders can web cards. Playing a webbed card discards it, ending the webbed status but not triggering the regular card's effects
[*] New influence: Frozen. The influence counter is distributed as temporarily increased mana costs among cards in the player's hand next turn
[*] Moved Hellcard to a separate pedestal in the Launcher
[*] Added Skip Launcher checkbox in options
[*] Reworked save system to write in a separate thread. This should address the game's stuttering on slower hard drives
[*] Increased XP rewards for finishing runs
[*] Changed card progression for new players
[*] New monster: Arachnid - the smallest spider without special features aside from 8 legs.
[*] New monster: Arachnad - when killed, spawns 2 arachnids
[*] New monster: Arachnod - webs a card that killed it
[*] New monster: Corrupted Arachnod - a zombie spider with a rotten heart (Returns 1 damage when non-lethally hit) and poisonous attack (Unblocked damage adds a Poison Wound card to draw pile)
[*] New monster: Arachnoleton - a skeleton spider that changes to a random skeleton when killed
[*] New monster: Cool Crawler - a scorpion that gets a bonus block every time it is attacked. Its attacks add Frozen influence.
[*] New monster: Hot Crawler - a scorpion that gets a bonus block every time it is attacked. Its attack adds Burn A Card influence causing the hero to draw fewer cards the next turn
[*] New monster: Horror Crawler - a massive skorpion miniboss that doesn't take direct damage from cards when in the far range. It gets bonus strength when a monster is killed in it's map section
[*] New monster: Wicked Longlegs - miniboss whose attacks webb a random card in the player's deck.
[*] New monster: Arachgod - miniboss that spawns eggs for every monster killed in the current turn. After a couple of turns a random spider hatches from each spider egg
[*] New monster: Shielded Skeleton - an improved version of a basic Skeleton Warrior that blocks itself.
[*] New monster: Cool Skeleton - a skeleton warrior whose attacks add Frozen influence
[*] New monster: Cool Archer - a skeleton archer whose attacks add Frozen influence
[*] New monster: Horror Imp - a bigger imp that explodes with a bigger bang when killed
[*] New monster: Slithering Bowman - ranged demon whose arrows make heroes draw fewer cards next turn (adding Burn A Card influence)
[*] New monster: Mirage Lancer - a ghost that curses a hero that killed it, making them lose mana the next turn
[*] New monster: Battering Flamegoat - a charging goat that attacks all heroes at once
[*] New monster: Hungry Plant - a zombie plant that is linked with other plants on the battlefield and distributes its strength to them when killed
[*] New monster: Shamanic Goat - a miniboss that strengthens a random monster each turn and when killed
[*] New monster: Voracious Corpse - a zombie miniboss that strengthens other zombies when attacked
[*] New monster: Horror Whopper - a skeleton miniboss that strengthens other monsters if not attacked this turn
[*] New monster selection algorithm that makes runs more cohesive, increasing the chance for monsters from families you have already met during that particular run
[*] QoL: Added Fanny Pack icon to stashed cards
[*] Added VO when heroes get hit or die
[*] Added or improved visual effects of some cards
[*] Added VFX and SFX when the hero receives an artifact
[*] Added communication bubbles queue
[*] Added character change functionality to Endless mode
[*] Fixed misleading Garbage Day card description
[*] Fixed character creates exclamation mark always showing
[*] Fixed influence counter size when large UI is enabled
[*] Fixed Hearteater bonus when using Bolt Hell
[*] Fixed Initiative card when targeting monsters without intent
[*] Fixed some options' descriptions
[*] Fixed location buttons too long text issue
[*] Fixed Jar of Pickles giving mana more than once per turn
[*] Fixed double HP loss when using Bookmark + Burrito
[*] Fixed player's hand sometimes showing for a split second when taking gem reward after battle
[/list]