FIREWORKS MANIA is a small casual explosive simulator game where you play around with fireworks, create beautiful firework shows or just blow stuff up.
[previewyoutube=7SBPHLfTVa8;full][/previewyoutube]
Hey!
Its been another month and time for an update from the developer - aka me π€
[h2]Multiplayer Release Date[/h2]
First things first, the big multiplayer update will be released: [b]29th of November 2024[/b]!
[img]{STEAM_CLAN_IMAGE}/36145520/a7cb79395f946d024de42f4104257b76c5552b67.png[/img]
I don't know the exact time, but my guess would be around 16-17'ish CET.
On that date I will change the "default" version of the game to be the version that we currently have on the multiplayer-public beta.
Very excited to see what people think about it :)
I will do a post on the date explaining more about the changes etc.
[h2]New way to select mods[/h2]
[img]{STEAM_CLAN_IMAGE}/36145520/ce0681d06199f403736b16d1936d31bfd4dc9c52.png[/img]
I have changed the way you decide what mods is loaded into a game. For some it might take a little to get use to, but generally I think this approach is much more intuitive to use.
The change is really simple, you no longer enable/disable mods in the Workshop, you do it as part of creating a new game.
[img]{STEAM_CLAN_IMAGE}/36145520/8a967b0b4eff9338c712b14e3dcd53b2c520fa2d.jpg[/img]
So when you are creating a host the list of mods you are subscribed to is listed and you check of the ones you want in this game. What you select are saved when you create the game, so you don't have to pick them all again next time. I think its more intuitive as the decision about the mods is now something you decide right when you create the game.
Another benefit of doing it this way is that you no longer have to wait for the game to look for updates for all enabled mods before you can get to create a game. It now checks for updates as part of loading the game, meaning it only check for updates for the specific mods you are about to use. This goes for both when hosting and joining a game.
Please test this out and let me know if you find any bugs or issues π€
[h2]Bindings in settings[/h2]
I have added the list of bindings to the Settings menu under Controls. They are still not rebindable, will hopefully come in the future at some point, but at least you can see what buttons do what.
[img]{STEAM_CLAN_IMAGE}/36145520/f62f462f4b954658998a0b9a4cbd590d318c765c.jpg[/img]
[h2]Community Shout Out[/h2]
The Shout Out this month goes to [url=https://mod.io/g/fireworksmania/u/keltusar]Keltusar[/url] and to something that is not released yet, but more a tech demo that he is playing around with.
[previewyoutube=q9HxkXmLUIg;full][/previewyoutube]
[h2]Work in progress: Host UI[/h2]
I am currently working on UI to make it easier for Hosts to change some settings via UI while in game so you do not need to use console commands. Further more I want to make some of the settings visible for clients too, so clients can see amount of fireworks they can spawn etc.
As of writing this, its currently not ready, but I hope to have some version of it ready before release.
[img]{STEAM_CLAN_IMAGE}/36145520/b58da91bfb9115b84370fb94b7bfbaacc436aaec.png[/img]
[h2]Change log[/h2]
I have pushed the following updates since last Developer News.
https://store.steampowered.com/news/app/1079260/view/4488494366900355179
https://store.steampowered.com/news/app/1079260/view/4476108833152827949
https://store.steampowered.com/news/app/1079260/view/4480611795034178016
This is all for now - need to get back and work on the next update and prepare for release :)
[url=https://www.youtube.com/@laumania]YouTube[/url] | [url=https://www.twitch.tv/laumania]Twitch[/url] | [url=https://twitter.com/laumania]Twitter[/url] | [url=https://discord.gg/SzZD77p]Discord[/url]
- Enjoy!
https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/