NEW map testing and various other things!

It turns out testing went better than we thought so we are releasing a whole new build for you test! The map has been divided into several parts so we can find all the map problems, only one part is available for now. We have added: [list] [*] A completely new map! We are doing a single section at a time for testing purposes [*] We have re-added dragon breaths and their fireball/iceball/electricball attacks back in! [/list] Known Issues [list] [*] Dragons occassionally spin around crazy (We have dubbed it Beyblading) We do not know what causes this (yet) but it solves itself, most of the times. [*] With higher FPS the human camera stutters more. [*] Map overhangs and foliage clipping (Please report it and the location when found!) [*] Implemented a Work-In-Progress human inventory. [*] As a human, when you look up you can see your own nametag. [*] When you use the /Growth 1 command in chat, players that join after you, will see you as a small baby. To fix this, write the command again. [*] Vulgan will be removed, no issues (unless game-breaking) should be reported on the vulgan. [*] (NOT A BUG) Humans don't have health or attacks currently. If you spawn as human, you have to either Quit or Log-out to respawn as a new character. [*] Sounds are not a priority now, and will be added when things are finished or close to being finished. Do not report this as a bug if there's missing sounds! [*] Settings are not working as intended. Do not change the "Effects" settings. It causes all textures to disappear and leaves be disabled until next restart. Best fix is to restart the game if you by accident changed it! [/list] [i][b]If you have poor performance we recommend this! (we recommend doing it anyway for smoother fps)[/b][/i] Press F1 when in-game, then write the following command: r.Nanite.MaxPixelsPerEdge 4 or r.Nanite.MaxPixelsPerEdge 8 Use 4 first, and 8 if it's really bad