Experimental performance update!

The game server was down earlier today due to developers testing out a new update on the dev-branch. The update went smooth and we are now releasing to everyone else! It's a performance enhancing update that should make everything a bit more smooth! [list] [*] We are aware that people may spawn under the map, if you don't let it load before spawning in, so give it a moment! [*] Texture Scalability is at default at zero(0) and makes everything blurry, set it to minimum 50%! [*] Humans are still in heavy WIP, Don't mind their bugs and problems : ) [*] When changing a lot of settings please restart your game to fix all visual glitches! [*] "Video memory has been exhausted" pop-up. We are aware of it, and working on it actively, don't mind it. [/list] [u]If you are still having performance issues do this![/u] Press F1 when in-game, then write the following command: r.Nanite.MaxPixelsPerEdge 4 or r.Nanite.MaxPixelsPerEdge 8 Use 4 for normal use, and 8 if it's really bad. Changes: [list] [*] World Partitioned the Map. [*] Enabled Nanite for missing meshes like the ruins. [*] Put RVT on the landscape. [*] Nanite for the Char select island. [*] Moved Camera actor to that too. [*] RVT Tweaks to have the ground less blurry. [*] Changed Food Cube to Nanite Cubes. [*] Tweaks to Materials. [*] Tweaks to Pine Cliff Collision. [*] Added Green Berries. [*] Added a .ini type [*] Edited some .inis [/list]