The game server was down earlier today due to developers testing out a new update on the dev-branch. The update went smooth and we are now releasing to everyone else!
It's a performance enhancing update that should make everything a bit more smooth!
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[*] We are aware that people may spawn under the map, if you don't let it load before spawning in, so give it a moment!
[*] Texture Scalability is at default at zero(0) and makes everything blurry, set it to minimum 50%!
[*] Humans are still in heavy WIP, Don't mind their bugs and problems : )
[*] When changing a lot of settings please restart your game to fix all visual glitches!
[*] "Video memory has been exhausted" pop-up. We are aware of it, and working on it actively, don't mind it.
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[u]If you are still having performance issues do this![/u]
Press F1 when in-game, then write the following command:
r.Nanite.MaxPixelsPerEdge 4
or
r.Nanite.MaxPixelsPerEdge 8
Use 4 for normal use, and 8 if it's really bad.
Changes:
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[*] World Partitioned the Map.
[*] Enabled Nanite for missing meshes like the ruins.
[*] Put RVT on the landscape.
[*] Nanite for the Char select island.
[*] Moved Camera actor to that too.
[*] RVT Tweaks to have the ground less blurry.
[*] Changed Food Cube to Nanite Cubes.
[*] Tweaks to Materials.
[*] Tweaks to Pine Cliff Collision.
[*] Added Green Berries.
[*] Added a .ini type
[*] Edited some .inis
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