Grab your team and tear it up in Bleeding Edge, an electrifying online brawler where every fighter comes mechanically enhanced for mayhem!
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[u][b]New This Build [/b][/u]
[b]New Map: HydroCore [/b]
[b]Max Fighter Level [/b]: Increased max fighter level to 30
[b]New Skins [/b] are now available for purchase with credits via the workshop:
[b]ButterCup [/b]:
· Blue Light Disco
· Funky Disco
· Disco Pop
· Trooper Buttercop
· City Beat Buttercop
· Patrol Buttercop
[b]Cass [/b]:
· Cherry Glam
· Flamingo Glam
· Golden Glam
· Camo C-Bot
· Chrome C-Bot
· IC-Bot
[b]Daemon [/b]:
· Shifty Imp
· Crafty Imp
· Firey Imp
· Funky Lee
· Killer Lee
· Daemon Lee
[b]El Bastardo [/b]:
· Desert Military
· Urban Military
· Jungle Military
· Master Butcher
· Local butcher
· Speciality Butcher
[b]Gizmo [/b]:
· Military Desert
· Military Urban
· Military Jungle
· Peachy Fox
· Icy Fox
· Cheeky Fox
[b]Kulev [/b]:
· Colonial Captain
· Colonial Lieutenant
· Colonial Commander
· Emerald Death
· Jade Death
· Red Death
[b]Maeve [/b]:
· Gold Leprechaun
· Copper Pot Leprechaun
· Maeve “BlackBird” Murphy
· Maeve “Spitfire” Murphy
· Maeve “The Baron” Murphy
[b]Makutu [/b]:
· Striped Rugby
· White Rugby
· Black Rugby
· Jungin Sumo
· Dragon Sumo
· Cloud Sumo
[b]Mekko [/b]:
· Black Rustbucket
· Corrosive Rustbucket
· Orange Rustbucket
· Yellow Mecha
· Black Mecha
· White Mecha
[b]Miko [/b]:
· Celestial Cybergoth
· Bubblegum Cybergoth
· Harlequin Cybergoth
· Wood Spirit
· Earth Spirit
· Air Spirt
[b]Nidhoggr [/b]:
· Zombie Skull
· Acid Skull
· Ghost Skull
· Hreinn Viking
· Vargr Viking
· Bjorn Viking
[b]Zero Cool [/b]:
· Acid Burn
· Crash Override
· Phantom Phreak
· British Racing Green
· German Racing Silver
· Italian Racing Red
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[u][b]Bug Fixes & Improvements [/b][/u]
[b]Fighters [/b]
[b]All Fighters [/b] Fixed issue allowing Tanks to gain a "super jump" if jumping while being hit with final attack of a combo.
[b]Gizmo [/b] Fixed issue allowing Gizmo to move around after transforming out of MiniMech while still inside Mekko's Exclusion Bubble.
[b]Maeve [/b] Fixed bug causing players hit with "Cage" by a Maeve using "Starved" mod would have the effect incorrectly linger until death or changing characters.
[b]Kulev [/b] Fixed camera glitch caused by ward pin colliding with camera
[b]Maps [/b]
[b]Jersey Sink [/b] Fixed several issues with camera collision in spectator mode
[b]Skygardens [/b] Spawn point islands have been moved back to prevent exploit allowing some Fighters to access the battle zone prior to match starting.
[b]Boneyard [/b] Fixed collision issues causing players to become stuck.
[b]Matchmaking & Connection [/b]
[b]Backfilling [/b] Fixed a bug occasionally preventing all slots being back filled after multiple players left a match.
[b]Connection [/b] Fixed game being stuck on the loading screen if player has been kicked due to bad connection with the server
[b]UI [/b]
[b]Final Play [/b] Ensured an environmental kill icon is displayed for a winning kill by the plasma gates.
[b]Final Play [/b] Fixed bug where train wasn't shown in final play if train was the instigator of the winning kill
[b]Fighter Select [/b] Fixed rare bug where end game flow would be interrupted if player closes the fighter select screen just before the game ends.
[b]Localisation [/b] Multiple localisation fixes across a variety of languages.
[b]Loading Screen [/b] Fixed a bug causing player avatars to show empty during loading screen.
[b]Accessibility & Options [/b]
[b]Main Menu [/b] Fixed bug where new items indicator wouldn't be shown on the billboard after first loading into the game.
[b]Accessibility [/b] Fixed Contextual narration on K&M and fixed the “A” Button flow to sound better
[b]Accessibility [/b] Fixed keyboard and mouse narration for chat while selecting Super
[b]Accessibility [/b] Added keyboard prompts for selecting build during fighter select