Grab your team and tear it up in Bleeding Edge, an electrifying online brawler where every fighter comes mechanically enhanced for mayhem!
The day is finally here! Mekko, the trash-talking crab-walking dolphin piloting a mech suit, is now fully playable in-game with our latest patch.
[b]Name:[/b] Mekko
[b]Class:[/b] Ranged Tank
[b]Description: [/b]Mekko has a high health pool and bubble shields. He can pull allies to safety with Lifeline.
[url=https://www.bleedingedge.com/en/fighters/mekko]Learn more about Mekko[/url]
[img]{STEAM_CLAN_IMAGE}/36186306/8c7ccd0bba2b29430a7a0e760df5bebf6a08187d.gif[/img]
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Want to learn how to play Mekko? Check out this gameplay guide, made by Arekkz!
[previewyoutube=S67IlGRGxmo;leftthumb][/previewyoutube]
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[img]{STEAM_CLAN_IMAGE}/36186306/7f7141183790d970bad24f5732f637384f3fe8ae.jpg[/img]
Aside from Mekko, we have a number of improvements, new features, and optimisations going into Bleeding Edge with our latest patch.
[u][b]New Fighter: Mekko [/b][/u]
[u][b]New Board: Techno Viking [/b][/u]
• Paint Job: Axe-hilarating
• Paint Job: Discokill
• Paint Job: Rave
• Paint Job: Boogaloo
• Paint Job: Stroboscopic
[u][b]New Music: [/b][/u]
• Flashback from another land
• Cyberfunk
• The Streets
[u][b]New Emotes: [/b][/u]
• El Bastardo – Prepare To Die
• Buttercup – Spooling Up
• Cass – Charleston
• Daemon – The Victor
• Kulev – Mwahahahaha
• Maeve – Swing
• Maeve - Hello Dearie
• Nidhoggr – Duck Walk
Added: new option to adjust sensitivity for placeable abilities: Kulev’s Ward, Gizmos Vortex Bomb etc.
[u][b]Games in Progress [/b][/u]
We've had a few questions about how stats and matches are recorded with regards to joining games in progress. We know it can be disheartening joining a game on the brink of loss, but we believe it’s important to get empty spots filled in ongoing games to reduce the negative impact a leaver can have on a match. To that end, we’ve made some changes and improvements in this area so that players won’t be penalised when dropping into a losing game.
• Your matchmaking ranking won’t degrade for losing a game you dropped into late. However, it can still go up if you win the match.
• We’ve made an update so that losing a game in progress will not count as a loss in your player profile stats. However, wins and all other stats (kills, deaths, damage, etc) will still be recorded.
• All matches are displayed in your match history, including games you drop into. Games joined in progress are now specifically marked as such in the match history.
• You will always get rewards for completing a match, including a match in progress (including credits, xp, bonuses and mod parts for match completion) so it’s worth sticking with it!
[u][b]Fighters [/b][/u]
[b]Common [/b]
Fixed: Fighters who are parried in the air now recoil correctly.
[b]Buttercup [/b]
Nerfed: Oil Slick - slow amount reduced from 60% to 40%. Oiled effect now clears 2 seconds after leaving the area of effect (down from 3 seconds.)
Adjusted: Buttercup was incorrectly able to activate Burl without moving, and therefore regenerate health on the spot. Buttercup now must be moving while holding [RT] to activate Burl.
Fixed: An exploit granting Buttercup additional speed if using Burl while entering bike form.
Fixed: visual issue causing characters to intersect when being carried by Buttercup's Launch attack.
[b]Cass[/b]
Fixed: Blade Dance super now correctly hits Daemon while stealthed.
[b]El Bastardo [/b]
Fixed: An issue preventing El Bastardo’s In Your Face mod from triggering when performing Leap of Faith on an enemy in extremely close range.
[b]Gizmo [/b]
Fixed: a bug causing Gizmo to lose all input control if Yanked by Buttercup while exiting Mini-Mech.
[u][b]General Bug Fixes & Improvements [/b][/u]
Improved: various changes have been implemented to improve performance across the game.
Fixed: an issue where players couldn't log in after leaving the game running idle for several hours.
Fixed: an issue when certain VO lines could cause the game to crash.
Fixed: a bug which resulted in “Push Ls to open chat” UI element showing incorrectly, overlapping the player’s health bar, and prevented lock on from working.
Fixed: several issues causing players to get stuck in Skygarden.
UI
Added: End Game Rewards screen has a new animation to demonstrate duplicate mods the player is awarded being recycled into Mod Parts. (Note that his has always been the behaviour but was not adequately communicated.)
Improved: Voice chat overlay now displays on all screens.
Fixed: An issue causing the wrong Fighter name to be displayed when first entering the Super Select menu.
[u][b]Workshop [/b][/u]
Added: Skins & boards can now be rotated using mouse click and drag.
Fixed: a bug causing purchase icon for manta board to be stretched
Fixed: an issue causing the wrong skin to display when switching from skins tab to emote tab.
Fixed: a bug causing boards to reset to default when clicking on screen, and then rotating the board using a keyboard.
Fixed: an issue preventing mod builds from being renamed with gamepad.
Fixed: an issue preventing board purchase FXs from playing.
Fixed: a bug with causing incorrect PC prompts to show in the boards and mods menu
Accessibility & Options
Improved: narration now works correctly for the team chat prompt; fighter select screen and in-game stat screen.
Fixed: an issue preventing the social panel from being narrated as empty if no friends were listed.
Fixed: PS4 button icons are now properly displayed when that option is selected.