New Fighter: Mekko!

Bleeding Edge

Grab your team and tear it up in Bleeding Edge, an electrifying online brawler where every fighter comes mechanically enhanced for mayhem!

The day is finally here! Mekko, the trash-talking crab-walking dolphin piloting a mech suit, is now fully playable in-game with our latest patch. [b]Name:[/b] Mekko [b]Class:[/b] Ranged Tank [b]Description: [/b]Mekko has a high health pool and bubble shields. He can pull allies to safety with Lifeline. [url=https://www.bleedingedge.com/en/fighters/mekko]Learn more about Mekko[/url] [img]{STEAM_CLAN_IMAGE}/36186306/8c7ccd0bba2b29430a7a0e760df5bebf6a08187d.gif[/img] ------------------------------------------------------------------ Want to learn how to play Mekko? Check out this gameplay guide, made by Arekkz! [previewyoutube=S67IlGRGxmo;leftthumb][/previewyoutube] ------------------------------------------------------------------ [img]{STEAM_CLAN_IMAGE}/36186306/7f7141183790d970bad24f5732f637384f3fe8ae.jpg[/img] Aside from Mekko, we have a number of improvements, new features, and optimisations going into Bleeding Edge with our latest patch. [u][b]New Fighter: Mekko  [/b][/u] [u][b]New Board: Techno Viking  [/b][/u] • Paint Job: Axe-hilarating  • Paint Job: Discokill  • Paint Job: Rave  • Paint Job: Boogaloo  • Paint Job: Stroboscopic  [u][b]New Music:  [/b][/u] • Flashback from another land  •  Cyberfunk  • The Streets  [u][b]New Emotes:  [/b][/u] • El Bastardo – Prepare To Die  • Buttercup – Spooling Up  • Cass – Charleston  • Daemon – The Victor  • Kulev – Mwahahahaha  • Maeve – Swing  • Maeve - Hello Dearie  • Nidhoggr – Duck Walk  Added: new option to adjust sensitivity for placeable abilities: Kulev’s Ward, Gizmos Vortex Bomb etc.  [u][b]Games in Progress  [/b][/u] We've had a few questions about how stats and matches are recorded with regards to joining games in progress.  We know it can be disheartening joining a game on the brink of loss, but we believe it’s important to get empty spots filled in ongoing games to reduce the negative impact a leaver can have on a match.  To that end, we’ve made some changes and improvements in this area so that players won’t be penalised when dropping into a losing game.  • Your matchmaking ranking won’t degrade for losing a game you dropped into late.  However, it can still go up if you win the match.  • We’ve made an update so that losing a game in progress will not count as a loss in your player profile stats.  However, wins and all other stats (kills, deaths, damage, etc) will still be recorded.  • All matches are displayed in your match history, including games you drop into.  Games joined in progress are now specifically marked as such in the match history.  • You will always get rewards for completing a match, including a match in progress (including credits, xp, bonuses and mod parts for match completion) so it’s worth sticking with it!  [u][b]Fighters  [/b][/u] [b]Common [/b] Fixed: Fighters who are parried in the air now recoil correctly.  [b]Buttercup  [/b] Nerfed: Oil Slick - slow amount reduced from 60% to 40%. Oiled effect now clears 2 seconds after leaving the area of effect (down from 3 seconds.)  Adjusted: Buttercup was incorrectly able to activate Burl without moving, and therefore regenerate health on the spot.  Buttercup now must be moving while holding [RT] to activate Burl.   Fixed: An exploit granting Buttercup additional speed if using Burl while entering bike form.  Fixed: visual issue causing characters to intersect when being carried by Buttercup's Launch attack.  [b]Cass[/b] Fixed: Blade Dance super now correctly hits Daemon while stealthed.  [b]El Bastardo  [/b] Fixed: An issue preventing El Bastardo’s In Your Face mod from triggering when performing Leap of Faith on an enemy in extremely close range.  [b]Gizmo  [/b] Fixed: a bug causing Gizmo to lose all input control if Yanked by Buttercup while exiting Mini-Mech.  [u][b]General Bug Fixes & Improvements  [/b][/u] Improved: various changes have been implemented to improve performance across the game.  Fixed: an issue where players couldn't log in after leaving the game running idle for several hours.  Fixed: an issue when certain VO lines could cause the game to crash.   Fixed: a bug which resulted in “Push Ls to open chat” UI element showing incorrectly, overlapping the player’s health bar, and prevented lock on from working.   Fixed: several issues causing players to get stuck in Skygarden.  UI  Added: End Game Rewards screen has a new animation to demonstrate duplicate mods the player is awarded being recycled into Mod Parts.  (Note that his has always been the behaviour but was not adequately communicated.)  Improved: Voice chat overlay now displays on all screens.  Fixed: An issue causing the wrong Fighter name to be displayed when first entering the Super Select menu.  [u][b]Workshop  [/b][/u] Added: Skins & boards can now be rotated using mouse click and drag.  Fixed: a bug causing purchase icon for manta board to be stretched  Fixed: an issue causing the wrong skin to display when switching from skins tab to emote tab.  Fixed: a bug causing boards to reset to default when clicking on screen, and then rotating the board using a keyboard.   Fixed: an issue preventing mod builds from being renamed with gamepad.   Fixed: an issue preventing board purchase FXs from playing.  Fixed: a bug with causing incorrect PC prompts to show in the boards and mods menu  Accessibility & Options  Improved: narration now works correctly for the team chat prompt; fighter select screen and in-game stat screen.  Fixed: an issue preventing the social panel from being narrated as empty if no friends were listed.  Fixed: PS4 button icons are now properly displayed when that option is selected.