New Fighter: Mekko!

The day is finally here! Mekko, the trash-talking crab-walking dolphin piloting a mech suit, is now fully playable in-game with our latest patch. [b]Name:[/b] Mekko [b]Class:[/b] Ranged Tank [b]Description: [/b]Mekko has a high health pool and bubble shields. He can pull allies to safety with Lifeline. [url=https://www.bleedingedge.com/en/fighters/mekko]Learn more about Mekko[/url] [img]{STEAM_CLAN_IMAGE}/36186306/8c7ccd0bba2b29430a7a0e760df5bebf6a08187d.gif[/img] ------------------------------------------------------------------ Want to learn how to play Mekko? Check out this gameplay guide, made by Arekkz! [previewyoutube=S67IlGRGxmo;leftthumb][/previewyoutube] ------------------------------------------------------------------ [img]{STEAM_CLAN_IMAGE}/36186306/7f7141183790d970bad24f5732f637384f3fe8ae.jpg[/img] Aside from Mekko, we have a number of improvements, new features, and optimisations going into Bleeding Edge with our latest patch. [u][b]New Fighter: Mekko  [/b][/u] [u][b]New Board: Techno Viking  [/b][/u] • Paint Job: Axe-hilarating  • Paint Job: Discokill  • Paint Job: Rave  • Paint Job: Boogaloo  • Paint Job: Stroboscopic  [u][b]New Music:  [/b][/u] • Flashback from another land  •  Cyberfunk  • The Streets  [u][b]New Emotes:  [/b][/u] • El Bastardo – Prepare To Die  • Buttercup – Spooling Up  • Cass – Charleston  • Daemon – The Victor  • Kulev – Mwahahahaha  • Maeve – Swing  • Maeve - Hello Dearie  • Nidhoggr – Duck Walk  Added: new option to adjust sensitivity for placeable abilities: Kulev’s Ward, Gizmos Vortex Bomb etc.  [u][b]Games in Progress  [/b][/u] We've had a few questions about how stats and matches are recorded with regards to joining games in progress.  We know it can be disheartening joining a game on the brink of loss, but we believe it’s important to get empty spots filled in ongoing games to reduce the negative impact a leaver can have on a match.  To that end, we’ve made some changes and improvements in this area so that players won’t be penalised when dropping into a losing game.  • Your matchmaking ranking won’t degrade for losing a game you dropped into late.  However, it can still go up if you win the match.  • We’ve made an update so that losing a game in progress will not count as a loss in your player profile stats.  However, wins and all other stats (kills, deaths, damage, etc) will still be recorded.  • All matches are displayed in your match history, including games you drop into.  Games joined in progress are now specifically marked as such in the match history.  • You will always get rewards for completing a match, including a match in progress (including credits, xp, bonuses and mod parts for match completion) so it’s worth sticking with it!  [u][b]Fighters  [/b][/u] [b]Common [/b] Fixed: Fighters who are parried in the air now recoil correctly.  [b]Buttercup  [/b] Nerfed: Oil Slick - slow amount reduced from 60% to 40%. Oiled effect now clears 2 seconds after leaving the area of effect (down from 3 seconds.)  Adjusted: Buttercup was incorrectly able to activate Burl without moving, and therefore regenerate health on the spot.  Buttercup now must be moving while holding [RT] to activate Burl.   Fixed: An exploit granting Buttercup additional speed if using Burl while entering bike form.  Fixed: visual issue causing characters to intersect when being carried by Buttercup's Launch attack.  [b]Cass[/b] Fixed: Blade Dance super now correctly hits Daemon while stealthed.  [b]El Bastardo  [/b] Fixed: An issue preventing El Bastardo’s In Your Face mod from triggering when performing Leap of Faith on an enemy in extremely close range.  [b]Gizmo  [/b] Fixed: a bug causing Gizmo to lose all input control if Yanked by Buttercup while exiting Mini-Mech.  [u][b]General Bug Fixes & Improvements  [/b][/u] Improved: various changes have been implemented to improve performance across the game.  Fixed: an issue where players couldn't log in after leaving the game running idle for several hours.  Fixed: an issue when certain VO lines could cause the game to crash.   Fixed: a bug which resulted in “Push Ls to open chat” UI element showing incorrectly, overlapping the player’s health bar, and prevented lock on from working.   Fixed: several issues causing players to get stuck in Skygarden.  UI  Added: End Game Rewards screen has a new animation to demonstrate duplicate mods the player is awarded being recycled into Mod Parts.  (Note that his has always been the behaviour but was not adequately communicated.)  Improved: Voice chat overlay now displays on all screens.  Fixed: An issue causing the wrong Fighter name to be displayed when first entering the Super Select menu.  [u][b]Workshop  [/b][/u] Added: Skins & boards can now be rotated using mouse click and drag.  Fixed: a bug causing purchase icon for manta board to be stretched  Fixed: an issue causing the wrong skin to display when switching from skins tab to emote tab.  Fixed: a bug causing boards to reset to default when clicking on screen, and then rotating the board using a keyboard.   Fixed: an issue preventing mod builds from being renamed with gamepad.   Fixed: an issue preventing board purchase FXs from playing.  Fixed: a bug with causing incorrect PC prompts to show in the boards and mods menu  Accessibility & Options  Improved: narration now works correctly for the team chat prompt; fighter select screen and in-game stat screen.  Fixed: an issue preventing the social panel from being narrated as empty if no friends were listed.  Fixed: PS4 button icons are now properly displayed when that option is selected.