New Major Update: Worlds and Crown System

New Content: Worlds: [list] [*] A new system allows you to select one of three worlds upon sacrifice. This choice will affect the game in your next sacrifice. Additionally, you will be prompted to choose an objective. Completing the objective will reward you with Crown currency. [/list] Crown System: [list] [*] A new shop with powerful options, including the ability to gain Valor without sacrificing and increasing the maximum level of various systems in the game. [/list] Champion: [list] [*] The maximum level for the Champion is now 60 (previously 50). [*] A new skill for the Champion has been added, which unlocks at level 60. [/list] Balance Changes: [list] [*] Increased Valor gained at all levels, with higher scaling for later levels. [*] The maximum hits before the Supernova hit multiplier stops increasing is now 20 (previously 10). [*] The support node that grants a percentage of treasure chest gold now gives all the gold upon the chest’s death instead of per hit (improves performance significantly with treasure chests). [*] Bounties now scale with your total damage dealt and total gold gained, instead of a flat percentage of monster health or gold dropped. [*] Fixed a bug where some letters in different languages were replaced with squares. [*] Various bug fixes and improvements. [/list]