New Dodge, New NPC and Enemies, Combat Experience improvement and more

[img]{STEAM_CLAN_IMAGE}/38681054/e95d539d515b395813d10c21bd87f3882abf2702.gif[/img] [h3]Features:[/h3] [list] [*]New dodge: Now has animation for each direction [*]Changed dodge attack: modified the animation and movement when attacking after dodge. [*]New ally NPC: Added a new ally npc that can be found after leaving the prison. [*]New enemies: Added new enemy variations and removed the repetition of them in the bailey scenario. [*]AI: new behavior, enemy sometimes moving away from the player when being too close. [*]Balanced number of characters in the bailey scenario. [/list] [h3]Fixed:[/h3] [list] [*]Enemies in bailey not accessing one of the houses with stairs. [*]Dungeon scenario had a chance to start player locked. [*]Enemy hit by backstab was not starting combat music (not recorded as fighting the player) [*]Back Prison: Shovels everywhere [*]Back Prison: Collision inside the prison and some glitches may occur [/list]