[img]{STEAM_CLAN_IMAGE}/38681054/e95d539d515b395813d10c21bd87f3882abf2702.gif[/img]
[h3]Features:[/h3]
[list]
[*]New dodge: Now has animation for each direction
[*]Changed dodge attack: modified the animation and movement when attacking after dodge.
[*]New ally NPC: Added a new ally npc that can be found after leaving the prison.
[*]New enemies: Added new enemy variations and removed the repetition of them in the bailey scenario.
[*]AI: new behavior, enemy sometimes moving away from the player when being too close.
[*]Balanced number of characters in the bailey scenario.
[/list]
[h3]Fixed:[/h3]
[list]
[*]Enemies in bailey not accessing one of the houses with stairs.
[*]Dungeon scenario had a chance to start player locked.
[*]Enemy hit by backstab was not starting combat music (not recorded as fighting the player)
[*]Back Prison: Shovels everywhere
[*]Back Prison: Collision inside the prison and some glitches may occur
[/list]