[img]{STEAM_CLAN_IMAGE}/38681054/366a2d5f11e16883455bf5a19b841c40620babca.png[/img]
[b]Features:[/b]
[list]
[*] Allied NPCs, choose whether they attack enemies on sight (aggressive/attack), or not (passive/stealth)
[*] Leave option to resize/resize when game is in Windowed/Windowed mode
[*] Starting enemies less likely to backstab
[*] Character only locks aim just before the attack hits the damage phase, not right when it starts.
[*] Dodge Attack with a shorter finish time and more accurate.
[*] Kick/Unblock changed the animation, and placed to follow the enemy, making it easier to hit.
[*] Improved speed for scenario loading
[/list]
[b]Fixed:[/b]
[list]
[*] NPCs seeing others below/above, on another floor
[*] Now Altar Room always has at least one potion.
[/list]