Improved combat mechanics, npc atk/wait, resize window

[img]{STEAM_CLAN_IMAGE}/38681054/366a2d5f11e16883455bf5a19b841c40620babca.png[/img] [b]Features:[/b] [list] [*] Allied NPCs, choose whether they attack enemies on sight (aggressive/attack), or not (passive/stealth) [*] Leave option to resize/resize when game is in Windowed/Windowed mode [*] Starting enemies less likely to backstab [*] Character only locks aim just before the attack hits the damage phase, not right when it starts. [*] Dodge Attack with a shorter finish time and more accurate. [*] Kick/Unblock changed the animation, and placed to follow the enemy, making it easier to hit. [*] Improved speed for scenario loading [/list] [b]Fixed:[/b] [list] [*] NPCs seeing others below/above, on another floor [*] Now Altar Room always has at least one potion. [/list]