Added Backstab, Scenarios, Original Soundtrack, improvements on NPC AI and more

[h2]All the new things that come with this version, Early Access 3.0,0:[/h2] [img]{STEAM_CLAN_IMAGE}/38681054/4b27d6789520678d31c39a151410383d6d3d72f5.png[/img] [h3]NEW FEATURES[/h3] [list] [*] Original soundtrack [*] - Music by scenarios [*] - Different music for boss [*] Backstab [*] Spawn in multiple locations [*] Improved AI of NPCs [*] Improved animations of combo attacks [*] Sellers appear in different positions [*] Player can move with open inventory [*] Enemies hear player noise [*] Option to change camera control axes [*] Enemies can patrol [*] Persistence of settings [*] Improved UI in game: subtitles, market, controls [*] Pick up weapon from the ground, dropping the current [*] Castle setting [*] Bailey scenario [*] Made new ending in game [*] NPCs can give item to player [*] Allied NPCs attack enemy and vice versa, when seeing [*] More help and new UI for in-game menus [/list] [h3]FIXED[/h3] [list] [*] Empty potion now doesn't appear on the minimap [*] Refactoring of game codes [*] NPC speeches through the menu [*] King scenario could be [*] NPC friend, you speak now only through the inventory [*] Sometimes enemy gets dead standing up, and enemy does the parry without animation [*] Enemy floating on sloped terrain. [*] Improved procedural scenario generation algorithm [*] Aim enemy behind the wall [/list]