Added Backstab, Scenarios, Original Soundtrack, improvements on NPC AI and more

Rebellion

Rebellion is a souls like and roguelite action game about your revenge saga. Unfairly imprisoned, you seek to cross swords with the King again, for the last time! Escape the jail, explore the castle and it's different areas and layouts, find and recruit allies, choose to fight or sneak from enemies.

[h2]All the new things that come with this version, Early Access 3.0,0:[/h2] [img]{STEAM_CLAN_IMAGE}/38681054/4b27d6789520678d31c39a151410383d6d3d72f5.png[/img] [h3]NEW FEATURES[/h3] [list] [*] Original soundtrack [*] - Music by scenarios [*] - Different music for boss [*] Backstab [*] Spawn in multiple locations [*] Improved AI of NPCs [*] Improved animations of combo attacks [*] Sellers appear in different positions [*] Player can move with open inventory [*] Enemies hear player noise [*] Option to change camera control axes [*] Enemies can patrol [*] Persistence of settings [*] Improved UI in game: subtitles, market, controls [*] Pick up weapon from the ground, dropping the current [*] Castle setting [*] Bailey scenario [*] Made new ending in game [*] NPCs can give item to player [*] Allied NPCs attack enemy and vice versa, when seeing [*] More help and new UI for in-game menus [/list] [h3]FIXED[/h3] [list] [*] Empty potion now doesn't appear on the minimap [*] Refactoring of game codes [*] NPC speeches through the menu [*] King scenario could be [*] NPC friend, you speak now only through the inventory [*] Sometimes enemy gets dead standing up, and enemy does the parry without animation [*] Enemy floating on sloped terrain. [*] Improved procedural scenario generation algorithm [*] Aim enemy behind the wall [/list]