[h2]All the new things that come with this version, Early Access 3.0,0:[/h2]
[img]{STEAM_CLAN_IMAGE}/38681054/4b27d6789520678d31c39a151410383d6d3d72f5.png[/img]
[h3]NEW FEATURES[/h3]
[list]
[*] Original soundtrack
[*] - Music by scenarios
[*] - Different music for boss
[*] Backstab
[*] Spawn in multiple locations
[*] Improved AI of NPCs
[*] Improved animations of combo attacks
[*] Sellers appear in different positions
[*] Player can move with open inventory
[*] Enemies hear player noise
[*] Option to change camera control axes
[*] Enemies can patrol
[*] Persistence of settings
[*] Improved UI in game: subtitles, market, controls
[*] Pick up weapon from the ground, dropping the current
[*] Castle setting
[*] Bailey scenario
[*] Made new ending in game
[*] NPCs can give item to player
[*] Allied NPCs attack enemy and vice versa, when seeing
[*] More help and new UI for in-game menus
[/list]
[h3]FIXED[/h3]
[list]
[*] Empty potion now doesn't appear on the minimap
[*] Refactoring of game codes
[*] NPC speeches through the menu
[*] King scenario could be
[*] NPC friend, you speak now only through the inventory
[*] Sometimes enemy gets dead standing up, and enemy does the parry without animation
[*] Enemy floating on sloped terrain.
[*] Improved procedural scenario generation algorithm
[*] Aim enemy behind the wall
[/list]