New developer! New features! New Roadmap!

Deadliest Catch: The Game

Enter the dangerous world of king crab fishing in the deadly Bering Sea! Take command of your own fishing vessel, use realistic equipment, combat hazardous Alaskan waters and become the world's best crab catcher!

Hello everyone, today I would like to inform that Deadliest Catch: The Game will receive a new developer who will provide further support for the game including debugging (including existing bugs) and adding many new features! It will not be fast or slow - the speed at which fixes will be made will depend on the amount of work that awaits us all. We would like to provide you with everything as quickly as possible, but we do not want to repeat the mistakes. If you are curious what awaits you, below you will find a full list of planned features called [b]Roadmap.[/b] Please remember that dates may change - some things may be earlier and others later! [h1]Roadmap[/h1] [quote] [h2]MILESTONE 1 (EST 30.06.2020)[/h2] [olist][*] Analyze the source or output code and organize it for easier and faster implementation of new features. [*] Increase the performance of the Game. [*] Added a 3D F/V Northwestern ship model to the Game in the form of a free DLC. [*] Adding the ability to select a ship in the port (currently it's only on the campaign creation screen). [*] Remove any bugs in the game that will be revealed during the milestone development. [/olist] [h2]MILESTONE 2 (EST 31.07.2020)[/h2] [olist][*] Eliminate bugs detected by QA PLW/ULG teams and make appropriate adjustments to allow players to play smoothly. [*] Adding to the Game a fully functional wheel-house (currently only partially made): [list] [*] Adding radio and radio support from the port e.g. "WARNING, A storm is coming" or "MEIDEI MEIDEI and coordinates concerning the ship which calls for assistance); [*] Add interactive monitors to show your current location on the map and water temperature/depth [*] The ability to walk around the control room (currently the player is closed and glued to the chair), [*] Addition of other controls.[/list] [*] Improving the system of the randomness of the occurrence and catch of crabs, so that the player despite the use of the best baits does not always catch the same amount of crabs, ie: Crabs occur randomly on the map relative to environmental parameters:[list] [*] Water temperature, [*] Depth, [*] Type of substrate.[/list] [*] Remove any bugs in the game that will be revealed during the milestone development. [*] Addition of new crab species [/olist] [h2]MILESTONE 3 (EST 31.08.2020)[/h2] [olist] [*] Improving crew performance:[list] [*] Animations, [*] The smoothness of tasks performed,[/list] [*] Added the possibility of switching off the engine in the boat. [*] Adding to the Game other animals that appear randomly in the environment, i.e.: Whales, orcas, seagulls, albatross or seals. [*] Adding to the Game, fish or other animals that:[list] [*] can be caught in cages, [*] can be converted into the bait, [*] may be thrown overboard.[/list] [*] Remove any bugs in the game that will be revealed during the milestone development. [*] Adding ship damage to the Game:[list] [*] the possibility of the ship overturning during a storm, [*] the possibility of entering the shallows, [*] the possibility of sinking the ship by hitting another ship/iceberg.[/list] [/olist] [h2]MILESTONE 4 (EST 30.09.2020)[/h2] [olist] [*] Adding the ability to walk around the port and visit all the points i.e. shop, office, processing, [*] bar. The player can get off the ship himself and enter it . [*] Adding objects at sea in the form of icebergs, shallows (shallows) and coastline visible during [*] swimming, to which the player can sail. [*] Remove any bugs in the game that will be revealed during the milestone development. [*] Addition of competition ships based on the ship models currently available in the game:[list] [*] Ships are to be visible by the player while swimming, [*] Ships throw their buoys and cages into the sea, [*] The player can interact with ships, i.e.:[list] [*] damage, sinking the ship; [*] pulling out not your buoys/pots (theft = penalty); [*] towing the damaged vessel.[/list][/list] [/olist][/quote]