Game Update | 1.1.95

Deadliest Catch: The Game

Enter the dangerous world of king crab fishing in the deadly Bering Sea! Take command of your own fishing vessel, use realistic equipment, combat hazardous Alaskan waters and become the world's best crab catcher!

New update 1.1.95 is now available! [h3]NEW[/h3][list] [*]Added Physics to Ships in Port; [*]Added Deals game mechanic; [*]Added lights in Port; [*]Added new terrain generator; [*]Added more details on terrain; [*]Added crabs selling promptly with penalty warning; [*]Added icons on port buildings entrance; [*]Added more lights in the port; [*]A reputation system has been added between the player and the NPC at sea. When a player has a low reputation among the NPCs, he will not help us or charge more for hauling away. The reputation between the NPCs can be viewed in the tablet in the scoreboard [*]Added The ability to tow NPC ships to the port; [*]Added the option to grind the bait by crew members (they take the bait themselves from the fridge and grind it); [*]Storm mechanics added. Storms occur in specific areas and move according to the direction of the wind. Swimming in will take damage and sink; [*]Land and shoals added; [*]The option to receive radio messages has been added. After receiving it; it shows us the appropriate menu; [*]Added ship speed up option in debugger options to check for errors; [*]Added more information about the current crew status on the UI; [*]Added an option for the player to push the crew back for critical situations when they get stuck somewhere;[/list] [h3]IMPROVED[/h3][list] [*]AI find the road to fridge better; [*]Birds no more pass through the ship; [*]Damaged item can be trashed; [*]Improved collider on King crab; [*]Improved crewmen paths; [*]Improved crewman pathfind to bait grinder [*]Improved Crewmen animation; [*]Improved port scene; [*]Improved enter and exit to wheelhouse; [*]Crewmen interaction with cage improved; [*]Improved crewmen AI; [*]Improved the sound of the feet in the port; [*]Improved game performance at sea; [*]Improved the transparency of the control panel (letters are better visible); [*]Improved texture settings for buildings in the port; [*]The infinite world has been improved; [*]Light FX in the port improved (more realistic, darker); [*]The player can call for help by radio to be towed to the port; [*]The icons on the sorting table have been improved;[/list] [h3]MISCELLANEOUS[/h3][list] [*]Crewmen can stop sorting if it is needed for more priority work; [*]Bait grinder shows state correctly; [*]Crewmen no longer try to grind new bait; before then old bait end grind; [*]Corrected typos in the tutorial; [*]Tutorial updates; [*]Tote does not fall out of player's hands; [*]More fishes needed for creating new bait; [*]When the season ends we get a prompt with the end of the season [*]The ship may become immobilized ashore; [*]Reduced-intensity of illumination (overexposure); [*]The wind direction is displayed on the monitor at the helm; [*]The game world for terrain operation has been reduced and adjusted, fuel consumption, map distances, and enemy positions;[/list] [h3]FIXES[/h3][list] [*]Fixed making a debit by player. [*]Fixed a bug with hook duplicating; [*]Fixed a bug with AI not cleaning deck on White Star; [*]Fixed crewmen cleaning behavior; [*]Fixed ship sinking; [*]Fixed bug with Crewman coiler interaction; [*]Bug fix for not being able to fully empty a crab container; [*]Fixed game could not be saved after error with crabs; [*]Fixed penalty UI sorting order; [*]Fixed a bug with AI (Sometimes leaves a winch hook in a locked state); [*]Fixed a bug with loading old port after accepting prompt on season-ending; [*]Fixed an issue with disappearing cages; [*]Fixed sync with loading terrain details; [*]Fixed blocking a hook in the tutorial; [*]Fixed crab selling; [*]Fixed storm mechanic; [*]Fixed Game Over Blocker; [*]Fixed Storm mechanics; [*]Fixed possibility of throwing fish prematurely in the tutorial; [*]Fixed tutorial bait grind task; [*]Fixed sorting crab animation by crewmen; [*]Fixed stairs collider in port; [*]Fixed lighting in port; [*]Fixed a bug with a visible gray plane on-camera zoom out; [*]Fixed a bug with throwing buoys under the sorting table; [*]Fixed bug with crewman blocking when going to grind bait; [*]Fixed colliders on King Crab; [*]Fixed fast travel UI bug; [*]Fixed sorting animation rotation of crewman; [*]Fixed grinder animation; [*]Fixed problem with crab pots 'ghosting' through ship elements when on; winch hook; on Whitestar; [*]Fixed bug which made players produce too much bait from fish; [*]Fixed several problems with UI; [*]Fixed a bug with the ground information not being displayed on the map; [*]Fixed a bug with the crew catching frames; [*]Fixed a bug with NPCs that were influencing the land; [*]Fixed NPCs dropping frames; [*]Fixed a bug with the crewman throwing the hook; [*]A few missing terms translated; lots of typos and grammar errors fixed; [*]Fixed a bug with the second steak not being visible in the ship select screen; [*]Fixed the bug with the Crew panel overlap on the tablet map; [*]Fixed bolsters in the port;[/list] And many more fixed bugs and issues that we fixed while working on major fixes. So as the update is out, we are ready to start porting this game for consoles. [b]MERRY CHRISTMAS![/b]