Ritual is a tower defense that deals with a sorcerer who must draw runes to invoke a goddess of death. During the summoning, villagers and believers will try to overthrow you. To achieve your goal, you must acquire improvements that enhance your rituals, or the defense of your fortress.
The presentation of the game has been completely changed with the final product in mind.
We've simplified the mechanics a bit so as not to overwhelm the player, but it's not something we've thrown out, it's just that they're not in the demo now!
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[*]Turrets!
[img]https://i.imgur.com/npCJchA.gif[/img]
[*]New cinematics, which better narrate the beginning of the game.
[img]https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2560090/ss_9341a79d753228aa6ee5ebd103503d8643943c6c.1920x1080.jpg[/img]
[*]Game distribution through levels on a large map
[img]https://i.imgur.com/qv5Okwp.gif[/img]
[*]Automation of gargoyles to allow the player to focus on making runes
[img]https://i.imgur.com/TLKGEqv.gif[/img]
[*]New gods (although it is limited in the demo!)
[*]A “base” from where you will be able to improve skills, talk to the goddess, go to the world map, .... (although in the demo you can only go to the world map and the goddess only talks to you when she requires it).
And much more!
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