[h1]Major updates[/h1]
[h3]Shadows[/h3]
[list][*]A shadow that attacks the target has been added[/*]
[img]https://i.imgur.com/5Hdug9f.gif[/img]
[*]3 new perks in the book for these shadows[/*]
[img]https://i.imgur.com/gLmwOr6.jpg[/img][/list]
[h3]New Rune System[/h3]
[list][*]The importance of the battlefield has been reduced and more importance has been given to the part of the runes.[/*]
[*]A new rune pool has also been introduced, now the runes are not the same for each run, but are randomized.
[list][*]6 new in Tier 1[/*]
[*]24 new in Tier 2[/*]
[*]34 new in Tier 3[/*]
[*]13 new in Tier 4[/*]
[*]11 new in Tier 5[/*][/list][/*]
[*]Special runes have been introduced
[*]In the demo they are chosen when you unlock new runes, in the final version they will be chosen before the game.[/*]
[img]https://i.imgur.com/MklFLHt.gif[/img]
[*]These special runes differ from each other by color and give a special resource (essence) in addition to the main resource (Arcane).[/*]
[img]https://i.imgur.com/67EmtWN.jpg[/img]
[*]Having just one of these runes unlocks two things:
[list][*]1) New skills to use during the game[/*]
[*]2) The ability to enter "Mageia Synchrony".[/*][/list][/*][/list]
[h3]Magics (Mageias)[/h3]
[list][*]Magics are used with the essence they generate, the higher the level of the magic, the higher its cost.[/*]
[img]https://i.imgur.com/mx9FQse.gif[/img][img]https://i.imgur.com/a4mMdtK.gif[/img]
[*]Synchrony is to enter a special state where each and every rune is converted to the chosen type.[/*][*]The rune nodes change depending on the rune type[/*]
[img]https://i.imgur.com/YkXx7Uz.gif[/img]
[*]In synchrony only the special resource is generated, the main resource is no longer earned (therefore you will not be able to save to buy new skills in the book).
[list][*]It also allows the ability to make combos[/*]
[*]As the combo increases, more essence is gained.[/*][/list][/*]
[img]https://i.imgur.com/R0TDSlF.jpg[/img]
[*]Special runes that already had this type of native form are considered "over power" giving much more essence.[/*]
[img]https://i.imgur.com/fC7Ff3J.jpg[/img]
[*]9 new magics[/*]
[*]A new page has been added in the book to read a more accurate description of the magics[/*][img]https://i.imgur.com/xQ3oABR.png[/img][/list]
[h3]Endings[/h3]
[list][*]3 new endings with one cinematic each [/*][/list]
[h1]Minor updates[/h1]
[h3]Gargoyle[/h3]
[list][*]Gargoyles no longer have to be charged, they chage by themselves when added to the dock.[/*]
[list][*]Gargoyle attacks are now instant kills[/*]
[*]Now the unlocked gargoyles do not share the same type, each one is different.[/*]
[*]Now you can take it out of the dock even if it is charing, and when you return it to the dock it continues from where you left off.[/*]
[*]The bar now indicates the charging progress and available charges[/*][img]https://i.imgur.com/hN2ebXu.gif[/img]
[*]Now they move with the left click but attack with the right click.[/*]
[*]The gargoyle's charge bar flashes if you have no ammunition[/*][/list][/*][/list]
[h3]Vagrant[/h3]
[list][*]The vagrant's bar of suspicion remains even if you scare him away.[/*][/list]
[h3]Runes[/h3]
[list][*]Rune autocompletion has been removed as a perk
[list][*].Autocomplete has been mixed with the preview, now the perk gives you a hint of the correct connections.[/*][/list][/*]
[*]The area of the runes has been enlarged, with some of them now being larger[/*]
[*]Small magnet on the rune nodes to facilitate correct connections[/*]
[*]An option in the menu to be able to play with a smaller number of runes[/*]
[*]Improved the system of random runes, so that the same rune does not appear 3-4 times in a row, or just the same 3 runes as usual.[/*][/list]
[h3]Others[/h3]
[list][*]Skip option in the cinematics (by simply pressing any button for a few seconds).[/*]
[*]New tutorials for this changes.[/*]
[*]The cost of healing increases as you use it.[/*]
[*]Particles when knocking on the door and small shake.[/*][/list]