New Demo Version (v0.6.0.0)

[h1]Major updates[/h1] [h3]Shadows[/h3] [list][*]A shadow that attacks the target has been added[/*] [img]https://i.imgur.com/5Hdug9f.gif[/img] [*]3 new perks in the book for these shadows[/*] [img]https://i.imgur.com/gLmwOr6.jpg[/img][/list] [h3]New Rune System[/h3] [list][*]The importance of the battlefield has been reduced and more importance has been given to the part of the runes.[/*] [*]A new rune pool has also been introduced, now the runes are not the same for each run, but are randomized. [list][*]6 new in Tier 1[/*] [*]24 new in Tier 2[/*] [*]34 new in Tier 3[/*] [*]13 new in Tier 4[/*] [*]11 new in Tier 5[/*][/list][/*] [*]Special runes have been introduced [*]In the demo they are chosen when you unlock new runes, in the final version they will be chosen before the game.[/*] [img]https://i.imgur.com/MklFLHt.gif[/img] [*]These special runes differ from each other by color and give a special resource (essence) in addition to the main resource (Arcane).[/*] [img]https://i.imgur.com/67EmtWN.jpg[/img] [*]Having just one of these runes unlocks two things: [list][*]1) New skills to use during the game[/*] [*]2) The ability to enter "Mageia Synchrony".[/*][/list][/*][/list] [h3]Magics (Mageias)[/h3] [list][*]Magics are used with the essence they generate, the higher the level of the magic, the higher its cost.[/*] [img]https://i.imgur.com/mx9FQse.gif[/img][img]https://i.imgur.com/a4mMdtK.gif[/img] [*]Synchrony is to enter a special state where each and every rune is converted to the chosen type.[/*][*]The rune nodes change depending on the rune type[/*] [img]https://i.imgur.com/YkXx7Uz.gif[/img] [*]In synchrony only the special resource is generated, the main resource is no longer earned (therefore you will not be able to save to buy new skills in the book). [list][*]It also allows the ability to make combos[/*] [*]As the combo increases, more essence is gained.[/*][/list][/*] [img]https://i.imgur.com/R0TDSlF.jpg[/img] [*]Special runes that already had this type of native form are considered "over power" giving much more essence.[/*] [img]https://i.imgur.com/fC7Ff3J.jpg[/img] [*]9 new magics[/*] [*]A new page has been added in the book to read a more accurate description of the magics[/*][img]https://i.imgur.com/xQ3oABR.png[/img][/list] [h3]Endings[/h3] [list][*]3 new endings with one cinematic each [/*][/list] [h1]Minor updates[/h1] [h3]Gargoyle[/h3] [list][*]Gargoyles no longer have to be charged, they chage by themselves when added to the dock.[/*] [list][*]Gargoyle attacks are now instant kills[/*] [*]Now the unlocked gargoyles do not share the same type, each one is different.[/*] [*]Now you can take it out of the dock even if it is charing, and when you return it to the dock it continues from where you left off.[/*] [*]The bar now indicates the charging progress and available charges[/*][img]https://i.imgur.com/hN2ebXu.gif[/img] [*]Now they move with the left click but attack with the right click.[/*] [*]The gargoyle's charge bar flashes if you have no ammunition[/*][/list][/*][/list] [h3]Vagrant[/h3] [list][*]The vagrant's bar of suspicion remains even if you scare him away.[/*][/list] [h3]Runes[/h3] [list][*]Rune autocompletion has been removed as a perk [list][*].Autocomplete has been mixed with the preview, now the perk gives you a hint of the correct connections.[/*][/list][/*] [*]The area of the runes has been enlarged, with some of them now being larger[/*] [*]Small magnet on the rune nodes to facilitate correct connections[/*] [*]An option in the menu to be able to play with a smaller number of runes[/*] [*]Improved the system of random runes, so that the same rune does not appear 3-4 times in a row, or just the same 3 runes as usual.[/*][/list] [h3]Others[/h3] [list][*]Skip option in the cinematics (by simply pressing any button for a few seconds).[/*] [*]New tutorials for this changes.[/*] [*]The cost of healing increases as you use it.[/*] [*]Particles when knocking on the door and small shake.[/*][/list]