Shred the slopes in SLOPECRASHERS! Carve your way through epic courses, stomp mind-blowing tricks or unite your crew for gnarly multiplayer mayhem. Feel the rush with our next-level physics engine that brings rad arcade snowboarding action to life.
Hey there,
I have been quiet for a bit / have been working on finishing up the game ([b]the release is only a few months away 🙌🙌[/b]).
In the meantime I thought I push an update from the current devversion into the demo - nothing really big here but just a lot of polishing and bugfixes (A lot to the multiplayer).
[b]Thanks to all the players who have provided feedback[/b] via the google form or discord! I tried to fix everything that was mentioned there in this version. [b]Please let me know if you have more issues / suggestions / etc..[/b]
I will soon tell you about some more upcoming things, stay tuned!
[h2]Until then, here is the patchnotes:[/h2]
[b]Gameplay:[/b]
- added steam input system -> now you can play with playstation controller (to show the right symbols you still need to change that within the settings of the game - to play with switch controller you have to enable that in the steam controller settings and also disable the automatic button swap for a better experience - I'll try to make this a better experience in the release but for now it works with this small workaround)
- added respawn button (select / options button on controllers / R on keyboard - still need to expose it to key binding)
- stunt tutorial better exploitation
- lift exit jump now consistent
- map progress bar in splitscreen
- more consistent teleporter tunnels on neon city and snowy mountain
- reduced wait time on lift in snowy mountain
- glider can be unequipped
- tail physics added <3
- Little helper feature that tells the player that gliding would be a good idea now
[b]Multiplayer:[/b]
- multiplayer menu camera fixes
- replicate stunt rotation better in multiplayer
- fixes to spectator mode
- join as spectator
- multiplayer join match less prone to errors
- multiplayer joining during level transition doesnt cause character switch or even a character not being able to join the race at all
- multiplayer setup carries over between lobby and match now more consistent
- fixed options visibility in multiplayer
- multiplayer ragdoll now has gravity
- online items shouldnt result in shooting yourself anymore when ping is high
- lift camera replicated to spectator
- camera fov replicated to spectator
- added option to not automatically stop online events
- in lobby ranking
- loading screen info on clients
- show ping to players online
[b]Art:[/b]
- snowman slope lighting enhancements
- character hit icons fix
- character shaders enhanced
[b]Menu:[/b]
- character select menu fixes
- menu design fixes
- guides menu rework
- switching between controller and mouse more consistently working
- mouse counts as any button consistently
- scrolling lists now better working with mouse being used
- menu better designs
[b]Level design:[/b]
- snowman slope more billboards and level design fixes
- snowman slope tunnel ceiling smoother (dont get stuck anymore when driving on the tunnel)
- lift entrance better design
- fixed gaps on snowman slope where player could get stuck
- neon city construction lamps / fence gap fixed
- better OOB declaration in neon city
[b]Sound:[/b]
- character hit sounds
- more sfx
[b]Bugfixes:[/b]
- lap counter fixed
- item particles fixed
- glider opening animation fixed
- entering lift animation errors fixed
- player shouldnt be controlled anymore by AI after exiting lift
- crashing at the start of the match shouldnt result in falling endlessly anymore