New demo update

Slopecrashers

Shred the slopes in SLOPECRASHERS! Carve your way through epic courses, stomp mind-blowing tricks or unite your crew for gnarly multiplayer mayhem. Feel the rush with our next-level physics engine that brings rad arcade snowboarding action to life.

Hey there, I have been quiet for a bit / have been working on finishing up the game ([b]the release is only a few months away 🙌🙌[/b]). In the meantime I thought I push an update from the current devversion into the demo - nothing really big here but just a lot of polishing and bugfixes (A lot to the multiplayer). [b]Thanks to all the players who have provided feedback[/b] via the google form or discord! I tried to fix everything that was mentioned there in this version. [b]Please let me know if you have more issues / suggestions / etc..[/b] I will soon tell you about some more upcoming things, stay tuned! [h2]Until then, here is the patchnotes:[/h2] [b]Gameplay:[/b] - added steam input system -> now you can play with playstation controller (to show the right symbols you still need to change that within the settings of the game - to play with switch controller you have to enable that in the steam controller settings and also disable the automatic button swap for a better experience - I'll try to make this a better experience in the release but for now it works with this small workaround) - added respawn button (select / options button on controllers / R on keyboard - still need to expose it to key binding) - stunt tutorial better exploitation - lift exit jump now consistent - map progress bar in splitscreen - more consistent teleporter tunnels on neon city and snowy mountain - reduced wait time on lift in snowy mountain - glider can be unequipped - tail physics added <3 - Little helper feature that tells the player that gliding would be a good idea now [b]Multiplayer:[/b] - multiplayer menu camera fixes - replicate stunt rotation better in multiplayer - fixes to spectator mode - join as spectator - multiplayer join match less prone to errors - multiplayer joining during level transition doesnt cause character switch or even a character not being able to join the race at all - multiplayer setup carries over between lobby and match now more consistent - fixed options visibility in multiplayer - multiplayer ragdoll now has gravity - online items shouldnt result in shooting yourself anymore when ping is high - lift camera replicated to spectator - camera fov replicated to spectator - added option to not automatically stop online events - in lobby ranking - loading screen info on clients - show ping to players online [b]Art:[/b] - snowman slope lighting enhancements - character hit icons fix - character shaders enhanced [b]Menu:[/b] - character select menu fixes - menu design fixes - guides menu rework - switching between controller and mouse more consistently working - mouse counts as any button consistently - scrolling lists now better working with mouse being used - menu better designs [b]Level design:[/b] - snowman slope more billboards and level design fixes - snowman slope tunnel ceiling smoother (dont get stuck anymore when driving on the tunnel) - lift entrance better design - fixed gaps on snowman slope where player could get stuck - neon city construction lamps / fence gap fixed - better OOB declaration in neon city [b]Sound:[/b] - character hit sounds - more sfx [b]Bugfixes:[/b] - lap counter fixed - item particles fixed - glider opening animation fixed - entering lift animation errors fixed - player shouldnt be controlled anymore by AI after exiting lift - crashing at the start of the match shouldnt result in falling endlessly anymore