From humble office worker, to ruthless racing genius. Become the ultimate Dryft Racer in a colourful 2D punk-cartoon world based on a very near-future Melbourne!
[h2]Demo Updated[/h2]
We just updated the [b][url=https://store.steampowered.com/app/2136770/Dryft_City_Kyngs/]Dryft City Kyngs DEMO![/url][/b] It now allows you to play all of the first chapter, which includes the first Challenge Dryft. This is closer to how the final game will look and feel.
[h2]MIGW Steam Event[/h2]
We're also featured in the [b][url=https://store.steampowered.com/sale/migw2023]Melbourne International Games Week Steam Event![/url][/b] A new dev playthrough video will be streaming during the event - devs [b]magicdweedoo[/b] and [b]Sal Fontaine[/b] showing off what's new and generally mucking about.
[h3][url=https://store.steampowered.com/developer/nonsensemachine]All our other games are on sale too![/url][/h3]
[url=https://store.steampowered.com/sale/migw2023][img]{STEAM_CLAN_IMAGE}/43374530/4e47625faee04526979c8a11804de48ca2a9c902.jpg[/img][/url]
[h2]SXSW Sydney[/h2]
Oh, also, you can catch Dryft City Kyngs at SXSW Sydney in October! Wow.
[img]{STEAM_CLAN_IMAGE}/43374530/f7fe164a67307d50b606ede82ad7db8c238804ab.jpg[/img]
[h2]Demo Change Log[/h2]
There are a ton of updates and improvements to the Demo, including:
[list]
[*] Final version of many world, building, UI, character, clothes sprites added
[*] Intro memory flashback sequence that acts as a drifting tutorial
[*] Demo is playable up to the end of the first chapter, including the first Challenge Dryft
[*] You can get fired and re-hired from your job
[*] The way you get paid from your job has changed
[*] Driving controls updated for both keyboard and gamepad
[*] You can own up to 3 rydes
[*] You can buy a new ryde from an NPC at the Saturday Ryde Show in Burbs
[*] You can sell your ryde to Darryn at the ryde show (if you have more than 1 ryde)
[*] Added Apartment Garage area where your car will reappear if it blows up
[*] You can unleash a small dryft boost while drifting
[*] Alternate drive style option available in master pause menu
[*] Burbs layout updated
[*] Pre-race item selection menu
[*] Pre-race track showcase
[*] Ryde stats only reduce once per race from damage (instead of 3 times)
[*] NPCs can use items in a race
[*] Map functionality added, viewable with hotkey
[*] Some new music
[*] Fridges act like treasure chests, which reset their contents daily
[*] Walking up to a locked door on a building will show its opening hours (placeholder graphics)
[*] Vitals GUI icon is colour coded based on how full it is
[*] You will start shaking violently when you are about to pass out from low vitals
[*] Name generator updated (you can now disable either column 2 or 3)
[*] V1 of chapter cards
[*] UI button wiggle effect
[*] Fixed buggy palette swapping
[*] Some palette colours updated
[*] Fixed ryde being able to drive into building doors
[*] Big trees go transparent when you're behind them
[*] NPC favours have descriptions now and delete when completed or failed
[*] Lots of UI tweaks and polish
[*] Demo title updated
[/list]