🛠️ New Changelog v0.4.4 🛠️

Zombie Survival Game Online

Zombie Survival Game Online is an open-world, post-apocalyptic, looter shooter. We aim to deliver a survival community experience that will entertain for years to come, utilizing a heavy passion for the genre & the years spent honing our development skills. Can you survive? Craft your story today!

[b]Hey Survivors[/b], and a special shoutout to our newcomers! ːsteamhappyː We're still in the exciting phase of awaiting Steam's final content review. If you're eager to jump into the action early, consider backing our Patreon to [b]gain Early Access[/b] ([url=https://www.patreon.com/fundzsgo]https://www.patreon.com/fundzsgo[/url]). Meanwhile, here's a sneak peek into our development journey and the latest enhancements we've made to ZSGO: [u][b]Major Improvements:[/b][/u] - Fixed issue with saving build parts on dedicated servers. Now, build to your heart's desire without worries! - Streamlined the player mission menu to fix issues with it being broken entirely after loading an existing save. - Resolved over 6 null pointer errors, significantly increasing stability across the board. - Fixed the 'scope blackout' issue during aiming for clearer targeting. - Fixed a bug where mouse sensitivity could unexpectedly drop to zero. - Fixed a crash that could happen when remapping multiple keybinds, get those controls just how you want them! - Disabled gravity on zombies at death to prevent them from falling through the map. However, steep slopes might still be tricky. - Synced client zombie positions post-death with the server to improve looting consistency. - Heavily optimized and refactored zombie spawning method. Should be seeing more of them on the dedi now too but more to come on this soon! [u][b]Dedi Server Upgrades:[/b][/u] - Ensured autosave is always on in the MainLevel, so your progress is safely stored. - Added password protection for dedicated servers for extra security. - Resolved port issues for a more stable connection. - Client version checks are in place to prevent mismatched server joins. [u][b]Visual & Gameplay Tweaks:[/b][/u] - Ramped up the details on some mountain meshes, making the landscape more vivid. (Not on the map yet!) - Added a path to climb & parkour up the mountain with the radio tower (you may find some loot there). - Cigs now reduce radiation by -25! A surprising twist in our post-apocalyptic world. - More map enhancements and collision fixes to improve navigation and interaction. Keep the reports coming! [u][b]Developer Notes:[/b][/u] - We’re rigorously testing package builds and tweaking them as needed. More updates on this soon! [u][b]Final Thoughts:[/b][/u] Your feedback is invaluable in this journey, so keep it coming! Stay tuned for more exciting developments as we inch closer to the ultimate ZSGO adventure. Stay alert and survive, everyone! [img]{STEAM_CLAN_IMAGE}/44194339/2eeda613cf86a94f7c56624c2f9d12b39ddff15d.png[/img]