Zombie Survival Game Online is an open-world, post-apocalyptic, looter shooter. We aim to deliver a survival community experience that will entertain for years to come, utilizing a heavy passion for the genre & the years spent honing our development skills. Can you survive? Craft your story today!
Howdy survivors!
After the February v0.4.7 patch, some bugs slipped through the cracks and made it into the public version. They werenāt too game-breaking, however, we decided to get out a hotfix to help out many survivors. Thank you to all the beta-branch testers who were able to assist with finding and solving many of these issues!
Also, thank you for all the support. ZSGO has been taking massive leaps lately and we canāt wait to see where it goes!!!
If you havenāt seen the Dev Vlog & donāt feel like reading through bullet points, head over to the video below!
https://www.youtube.com/watch?v=BVgwHqp3Ekk
Here is what was patched up:
[olist]
[*] Tiny stones on the ground can be seen again.
[*] Beefed up the spawn rate in containers a tiny bit.
[*] An alternative method to get pipes & nails. (Good luck finding out how to make pipes)
[*] Adjusted some crafting values.
[*] Trader quests were fixed up a bit.
[*] Item consumable pros and cons were tweaked.
[*] Fixed build part issue that made you crouch through stone doorways.
[*] Changed how survivors adjust the height of foundations. (Use Q and E)
[*] PKG slot is not called QUEST.
[*] Quest item tooltips now show that it's a quest item.
[*] Anti-rad issues SHOULD be fixed. (Fingers crossed)
[/olist]
We canāt wait to see you all back out there survivors! If you are interested in joining the beta-branch testing team, be sure to head over to the [url=https://discord.com/invite/AzPa3zUSNc]ZSGO Discord[/url]. March is right around the corner and we will be taking the same update approach as last month!
Good luck out there survivors!