Early Access Beta: v0.4.3 Thanksgiving Update

Zombie Survival Game Online

Zombie Survival Game Online is an open-world, post-apocalyptic, looter shooter. We aim to deliver a survival community experience that will entertain for years to come, utilizing a heavy passion for the genre & the years spent honing our development skills. Can you survive? Craft your story today!

[b]PATCH NOTES 0.4.3[/b] [b]Happy Thanksgiving you guys![/b] 🦃 🦃 🦃 🦃 🦃 🦃 🦃 🦃 🦃 We are excited to bring you some updates to kick off the holidays. There are a few issues that we will need to work out. That's the name of the game though. Bare with us survivors! And remember, your ⁠🦟│bug-reports are extremely helpful. [u][b]Zombies and AI Mechanics 🧟‍♂️🤖:[/b][/u] -Added 30-second cooldown for zombie spawn points ⏲️. -Improved zombie removal from spawn manager post-player kills 💥. (Part of cause for no zombies on servers) -Effect for zombies spawning added ✨. -Enhanced AI spawning to prevent mid-air falls 🚫🌌. -Temporary fix to reduce zombies falling through the map 🕳️. [u][b]User Interface and Experience 🖥️👀:[/b][/u] -Updated pause menu with new main level map 🗺️. -Loading indicator shows during save progress, with a notification upon completion and save status 💾. -Modified server browser menu to combine dedicated and listen server listings 🔍. -Added road names to map and level 🛣️. [u][b]Gameplay and Mechanics 🎮🛠️:[/b][/u] -Ladders will lead to far less deaths! -Fixed sprint function bug when key binding is changed ⚡. -Fixed a bug where the time change wasn't activating on clients, affecting automatic lights and foliage emissive changes between day and night 🌞🌙. -Resolved issue with save list not updating immediately after creating a new save 🔄. -Attempted to fix player stash widget initialization issue, pending further testing 🧪. -Resolved saving issues with build parts on dedicated servers 🏗️. -Adjusted first-person hand animations for running, walking, and breathing to better match footsteps 👣. -Fixed bug where some guns had higher movement speeds than the default 🏃‍♂️💨. -Removed 'sonic mode' feature 🚫🔊. -Container loot NERFED TO THE GROUND!!! 📉💥 -Item weight rebalance (nerfed to the ground) ⚖️. -More Stone nodes. -Many collisions were fixed 🔧. -Adjusted weight of some items ⚖️. -General consumable, resource, weapon loot nerfs 🍽️🔫. -Crafting tweaks and increases the rarity of keycards 🔑. -Taint transformer pickup fixed 🛠️. [u][b]Market and Resources 🏪📈:[/b][/u] -Added stone to market 🪨➕. -Mineable resources used to make C4 are no longer in the market 🚫💣. [b]Pointers:[/b] Zombies may be a little weird with spawning on servers. We are looking into it more but it may work good for some. Dedicated servers also seem to be going offline when certain players disconnect. We will be sure to have them running as much as possible, however if there are too many clients causing this issue on disconnect then we will most likely leave them down until we have a solution. Thank you to everyone who helped out with bug reports. Any posts in ⁠🦟│bug-reports is absolutely huge for us!!! See you out there survivors!