NEODUEL: Backpack Monsters is a PvP inventory auto-battler with a monster-trainer twist! Collect Cosmions and items, and strategically manage your backpack to create unbeatable combos in tactical duels. Rise through the leagues to become the ultimate Cosmion master!
Salutations, Duelists! As of Tuesday, June 25, 2024, a new patch has gone live for NeoDuel: Backpack Monsters. To experience the most recent and up to date build of NeoDuel demo on Steam, make sure you update your game.
[u][b][h1]IMPROVEMENTS & ADJUSTMENTS[/h1][/b][/u]
[b]NEUTRAL BASED COSMION & ESSENCE[/b]
[list]
[*] Pedro : The damage range was reduced from 7-10 to now 6-9, while energy cost was upped from 4 to 4.5.
[*] Ishu: Cost reduced from 4 to 3.
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[b]Developer’s Notes: [/b][i]Pedro while not being a strong Cosmion on its own stat-wise, is a very dominant Cosmions in the early game. We mean to cut that a little to push Duelist to pick other Cosmions.[/i]
[b]NATURE BASED COSMION & ESSENCE[/b]
[*] Liskers: Cost raised from 5 to 7.
[*] Spiry: Max damage upped from 4 to 5.
[b]Developer’s Notes: [/b][i]We're seeing a raise in Liskers spam builds, and decided to up its cost to rein that down. If we end up seeing that happen again, we might consider another solution.[/i]
[b]FIRE BASED COSMION & ESSENCE[/b]
[list]
[*] Matchiro: Cost reduced from 4 to 3. Max damage upped from 4 to 6.
[/list]
[b]Developer’s Note:[/b] [i]Matchiro is very weak because of his long history as being a key Cosmions in the Turbo Matchiro build, so we wanted to bring him back into play without making him a dominant pick.[/i]
[b]WATER BASED COSMION & ESSENCE[/b]
[list]
[*] Cemil: Damage output range changed from 20-26 to 18-24.
[*] Strutwahl : Cost reduced from 8 to 7.
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[b]AIR BASED COSMION & ESSENCE[/b]
[list]
[*] Drib: Accuracy lowered from 100 to 90 and cooldown upped from 2.5 to 3.
[*] Ageccus: Cooldown upped from 5 to 6, and price raised from 10 to 12.
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[b]Developer’s Notes:[/b] [i] Drib has been an easy-to-fuse Cosmions, but his main form is already too strong. This tweak should be enough of a damage cut, and push Duelist to experiment with fusions instead. As for Ageccus, we personally love seeing equinal-themed Backpacks, we had to pull the reins a bit stronger as they are too overpowered.[/i]
[h1][u][b]BUGFIXES[/b][/u][/h1]
[list]
[*] Bug Fix: Focussed mind and Kikiyaon now calculate correctly (math is hard...)
[*] Bug Fix: Augment timings are fixed
[*] Inventory bug fixed: You should not encounter a weird blank screen now... Hopefully.
[*] Abatrion bug fix: The trigger effect now gives correct shield.
[*] Ishu, Leviathan and Siphon fix: These did not work as intended due to a strange coding error. Now that they do, you should try them out!
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[b]Developer’s Notes:[/b] [i] One of the main reasons Air was very strong element was due to the way the Critical damage was calculated. Now that we found the culprit, it should removes that sense of being an overpowered elements. As for the Augments, some of them didn't work sometimes, mainly due to a timing error which we fixed.[/i]
For the most recent news, join the NeoDuel community by following us on [url=https://x.com/neoduel]Twitter[/url] or hopping into the [url=https://discord.gg/invite/the4winds]T4W Discord server[/url]. Please contact our support channel on the [url=https://discord.gg/invite/the4winds]T4W Discord server[/url] if you need assistance with typical technical issues or if you are unable to resolve your problem. Till then, keep on dueling, and good luck!