HARDER, BETTER, FASTER, STORY UPDATE NOW LIVE! Patch 1.0.5 introduces a new combat encounter system, new enemies types, faster gameplay, radical new cutscenes & much more! Stay tuned for 1.0.6!
Hey Adventurers!
It's been a while since our last update, and we know many of you have been eager to learn more about the upcoming 1.2 overhaul!
Since our previous [url=https://store.steampowered.com/news/app/363860/view/4199124769106364652?l=english]dev blog[/url], we’ve received lots of questions about some of the incoming changes and how they’ll impact the gameplay experience. So, over the next few weeks, we’ll be rolling out a series of deep dives that cover everything from the new skill tree system, encounter objectives, elemental combo mechanics—and more. While we are still not ready to release the update just yet, our goal is to get as much feedback on the new character trees and mechanics as possible to ensure this update truly resonates with the community. We’re even exploring pre-release testing to let you try out the changes before they go live. If you’re interested in helping shape this update, be sure to drop your thoughts in the comments or [url=https://discord.gg/mythforce]join our Discord[/url] for future beta test announcements!
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One of the most exciting features in this overhaul is the introduction (or reintroduction, for our early access veterans) of skill trees. Unlike the current system - where heroes level up only during a run - the new skill tree system moves progression to the outer loop. Players will now earn XP across runs, which will level up each individual hero. When players increase a character’s level, they will unlock skill points that they can spec into one of three distinct skill trees—or mix and match between them.
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Each of these trees offers unique play styles that cater to different kinds of players. In addition to the difference in playstyles between each of skilltree, each hero’s Overdrive meter will charge, and have different effects when activated depending on the skill tree you spec into. We'll explore all of the heroes in the coming weeks, but to kick things off, let’s take a closer look at the skill trees for Maggie.
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We’ve been hard at work developing three distinct hero classes for our resident Mage. These classes include; [b]Wild Mage[/b], [b]Artificer[/b], and [b]Battlemage[/b], with each one offering a unique approach to combat. Whether you’re a fan of chaotic elemental damage, crowd control, or high speed action, there’s an class here for you.
Here’s the breakdown;
[h1][b]Wild Mage: You’ve been……..Thunderstuck![/b][/h1]
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As a Wild Mage, Maggie’s all about unleashing chaotic elemental combos (more on this later) that can quickly shift the tide of battle against any powerful foe. Maggie’s abilities take on random elemental properties, adding another layer of chaos that makes fights feel fresh and unpredictable.
Some standout abilities for Maggie’s Wild Mage class include;
[list]
[*] [b]Chaotic Combo[/b]: Applies a random buff to the player on any triggered elemental combo.
[*] [b]Wild Owl[/b]: Familiar projectiles now explode in an AOE which damages nearby enemies.
[*] [b]Conflux[/b]: Every enemy killed inside Maggie’s barrier increases its radius by 10%
[/list]
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When Maggie enters Overdrive in Wild Mage mode, things get even wilder! By applying elemental damage Maggie charges her Overdrive meter, and on activation, all enemies receive a random elemental debuff. Not only that, her elemental combos during Overdrive become extra lethal. If you’re looking for a balance of supporting your party, dealing damage, and creating a little chaos, the Wild Mage class is for you.
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[h1][b]Artificer: Say hello to my little Friends[/b][/h1]
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For those players that prefer a more tactical playstyle, the Artificer archetype turns Maggie into a powerful support hero. With the ability to freeze enemies, heal allies (finally), and summon multiple familiars, Artificer Maggie is a key player when it comes to controlling the battlefield and keeping your team in the fight.
Some standout abilities for Maggie’s Artificer class include;
[list]
[*][b] Familiars Mod[/b]: Familiars can now target Maggie and friendly players and HEAL on hit.
[*][b] Lockdown[/b]: Increased damage to chilled or frozen enemies
[*] [b]Force Field[/b]: Allies inside Maggie's bubble gain recharge.
[/list]
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When you activate Overdrive as an Artificer, the entire battlefield chills out. Activating MythForce freezes all enemies in the current room, giving your team a chance to regroup, or get some easy hits on some undead popsicles. The Overdrive meter in the Artificer class is charged by activating special abilities, so keep laying down turrets and bubbles to trigger a second Ice Age.
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[h1][b]Battlemage: Highway to the Danger Zone [/b][/h1]
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If raw power and high damage numbers are your thing, look no further than the Battlemage. This class focuses on getting in enemies faces at close range with a portable shield/familiar and dealing devastating power attacks at mid-range while weakening enemies to set them up for even bigger hits. Battlemage Maggie is all about moving fast and maximizing damage with overwhelming force.
Some standout abilities for Maggie’s Battlemage class include;
[list]
[*] [b]Focused[/b]: Power attacks have a chance to grant a speed boost to Maggie
[*] [b]Besties[/b]: Enemies hit by Maggie’s familiar are debuffed
[*] [b]Snappier[/b]: On snap activation, gain a speed boost
[/list]
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Once Overdrive is activated in Battlemage mode, Maggie debuffs all enemies on the battlefield, setting them up for massive damage spikes. Maggie’s power attacks charge the overdrive meter, so every hit you land brings you closer to lethal strikes against weakened foes. If you want to obliterate enemies with precision and raw power, Battlemage is where you’ll thrive.
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[h1]What’s Next?[/h1]
We’re incredibly excited for players to get their hands on these new classes for Maggie, and curious to see what kind of build combinations players come up with when our 1.2 update launches. Whether you’re a fan of fast-paced elemental combos, strategic battlefield control, or raw damage output, Maggie’s classes will give you the tools to play the way you want. Which class are you most excited to try? Let us know in the comments below.
As always, keep the feedback coming, and stay tuned for more dev blogs & previews in the coming weeks.
Happy adventuring!