HARDER, BETTER, FASTER, STORY UPDATE NOW LIVE! Patch 1.0.5 introduces a new combat encounter system, new enemies types, faster gameplay, radical new cutscenes & much more! Stay tuned for 1.0.6!
[h1]Hotfix 1.0.5.2 Patch Notes[/h1]
Greetings, friends! It’s been just over a month since we launched our “Harder, Better, Faster, Story” update and the team has been blown away by the positive response to the changes. We’re already hard at work on our next major update (1.0.6), and look forward to sharing more details with you soon.
With the release of 1.0.5 some players on easy/normal difficulties reported some unexpected increases in difficulty. This hotfix addresses those issues, ensuring those difficulty levels remain accessible while maintaining the intended challenge on harder settings.
[h1]Balance Changes[/h1]
[list]
[*] Decreased the number of enemies that are likely to appear on Easy/Normal Difficulties
[*] Overall enemies stats scaled down on Easy
[*] Reduced enemy Greatsword swing damage
[*] Reduced Greatsword Skeleton Berserker odds
[*] Increased Sword Skeleton Berserker odds
[*] Champions no longer spawn with higher rarity weapons
[*] Significantly reduce initial damage of poison and fire pods
[*] Reduced initial damage of fire ejectors traps
[*] Beastor's HP lowered by 50% and his damage reduced by 30% in Easy
[*] Beastor's HP lowered by 45% and his damage reduced by 20% in Normal
[*] Reduced all Mini-bosses’ HP on Easy by 25%
[*] Decreased Forest Goliath damage
[*] Increased Wraith damage
[*] Increased Headhunter’s HP
[*] Increased Magic Mushroom HP
[*] Decreased Fel Magus Ivon’s HP
[*] Reduced Frostblight Grave Ice Damage by 80%
[*] Reduced Frostblight Grave Ice Cone duration
[*] Lizardman Warchief has been made a mini-boss in Crypt Episode 6
[*] Overall damage of Acolyte Casters has been reduced
[*] Increased damage multiplier on charged lightning shot
[*] Increased probability of lightning Acolyte's targeted cast
[*] Quick cast cooldown on Acolyte Casters has been added (0.5 second)
[*] Reduced Lizardman Tank damage
[*] Increased potions odds in chests on Easy and Normal
[list]
[*] Easy = 25% chance for potion
[*] Normal = 12.5% chance for potion
[/list]
[*] Added potion spawns in all Mini-Boss and Set Piece rooms in lower difficulties:
[list]
[*] 4 on Easy
[*] 2 on Normal
[*] 1 on Hard
[/list]
[*] Added missing Mini-Boss rooms
[*] Raised starting HP for all heroes by 100 and reduced HP growth
[*] Pit damage reduced on Easy/Normal
[*] Hawkins now has access to “Vitality Link” perk
[*] Leaky Coinpurse Curse has been REMOVED from Mythic difficulties
[/list]
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