HARDER, BETTER, FASTER, STORY UPDATE NOW LIVE! Patch 1.0.5 introduces a new combat encounter system, new enemies types, faster gameplay, radical new cutscenes & much more! Stay tuned for 1.0.6!
[h3]Hey Adventurers![/h3]
Welcome back! In our [url=https://store.steampowered.com/news/app/363860/view/4683269973727970770?l=english]last dev blog[/url], we took a deep dive into Maggie’s new skill trees and some of the radical new classes you’ll be able to mix and match with. We’ve been thrilled by the feedback so far, and are happy to see how many of you are excited about the 1.2 update!
This time, we’re focusing on another brand-new mechanic coming with 1.2—[b]Elemental Combos[/b]. This new mechanic is something the team has been working very hard on, and we feel it addresses a lot of the issues/limitations players may have previously experienced with the current elemental system. Without further ado, let’s break down what elemental combos are and how they’ll enhance your combat experience in the upcoming update.
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[b][h1]What Are Elemental Combos?[/h1][/b]
In the 1.2 update, [b]elemental combos[/b] are triggered when two different elemental status effects combine. These combos can occur through spellbooks, elemental weapons, or special abilities. When triggered, they create an instant AoE (area of effect) explosion based on the combination of elements involved. The resulting AoE debuffs/damages all enemies within the blast radius. Importantly, [b]elemental combos can only be triggered by players[/b], so no need to worry about being nuked into oblivion by a group of acolyte casters.
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[b][h1]What Was the Problem?[/h1][/b]
One of the goals for the MythForce team has always been to make combat feel IMPACTFUL but FUN. While there are plenty of cool elemental effects in the current version of the game, they’ve often gone underutilized. The reason? Many players felt that elemental-enhanced weapons weren’t pulling their weight compared to their non-elemental counterparts. Running around with a flaming greatsword or lightning bow should make you feel MORE powerful, but currently it feels more like a hindrance. The team settled on elemental combos as a way of not only encouraging players to enchant their weapons with elemental enhancements, but to add an additional layer of strategy when selecting weapon types and effects when playing as a group. Let's take a look at some of the elemental combos you can expect to see when battling it out in the dungeon.
[h2][b]FIRE + ICE [/b][/h2]
Combining [b]Fire[/b] and [b]Ice[/b] creates a blast that [b]weakens[/b] and [b]exposes[/b] all enemies in the vicinity. Weakened enemies deal less outgoing damage, while exposed enemies guarantee your next hit will be a critical strike. This combo is perfect for setting up powerful follow-up attacks and controlling the flow of battle.
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[h2][b]ICE + LIGHTNING [/b][/h2]
Mixing [b]Ice[/b] and [b]Lightning[/b] results in a deadly combo that [b]weakens[/b] enemies and [b]links their damage[/b]. With damage link in place, hitting just one enemy will spread damage to all linked foes, making this combo ideal for clearing out large groups.
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[h2][b]LIGHTNING + FIRE [/b][/h2]
Combine [b]Lightning[/b] and [b]Fire[/b] for a devastating effect that both [b]exposes[/b] and [b]damage-links[/b] nearby enemies. Have a sharp enough greatsword? You might be able to take out a whole group with one swing.
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[i](elemental combo debuff effects are subject to change pending playtest feedback) [/i]
[h1][b]What's Next[/b][/h1]
Whether you’re switching between a fire spell and a greatsword as Rico or swapping between spellbooks as Maggie, we believe there are tons of exciting and deadly elemental combos for players to discover in the 1.2 update. Stay tuned for more info on how you can customize your hero with the revamped armory and enchantment system!
As always, we’d love to hear your thoughts—drop your feedback in the comments below and [url=https://discord.gg/mythforce]join our Discord[/url] to stay updated on future testing opportunities.
See you in the dungeon!