My Liege Playtest Update #3: Morale and Photomode

Hello my lovely playtesters! In this update, I added a a handful of new features to go with a host of error fixes. The main change is there is now a 5th main stat in the game to balance, morale! Morale helps differentiate some of the situations I was previously using honour for. Now, Honour is focused around your interactions with nobles and Morale reflects what your smallfolk/peasants think of you. Having high or low morale will lead to additional effects/events occurring so it will be more important to value your peasants opinions. [h1]New Features[/h1] [h2]Morale Stat[/h2] [list] [*] Morale is now the 5th main stat that will always be relevant. [*] Morale reflects your smallfolk's opinion of how you are treating them. [*] Low morale and high morale will lead to special events that have wide ranging impacts. [*] Previous saves will still work, the first time you start up a game with an old save, it will get a default value of 1.5/5 morale. This won't be accurate for your past decisions, but it will allow you to continue using old saves. [/list] [h2]Photomode[/h2] [list] [*] Photomode now exists and can be opened from the Pause Menu [*] Hides all UI/HUD, prevents meeples and buildings from being highlighted when mousing over, and provides a special menu to manipulate the weather and season. [*] The photomode menu will auto hide when you mouse off of it (stays visible for the first 3 seconds after entering photomode to ensure it is visible long enough to notice) [*] When exiting photomode, game will return to the proper weather and season. [/list] [h1]Achievement[/h1] [list] [*] Achievements supported now! [*] Only one setup for the playtest as a proof of concept. Full game will have 30+. [/list] [h1]Bug Fixes[/h1] [list] [*] Camera now pans in an arc when bringing you to a quest giver when camera is sufficiently far away. This should prevent going through the ground as easily, as well as just feels nice. [*] Camera no longer pulls back when the quest giver has more quests. [*] Normalized volume on several short audio clips, mostly trumpet related. [*] Inn, Bank, Stables all now have hitboxes, meeples should not run through them. [*] The Stables upgrade will now have horses. [*] Trebuchets have animations now (still no sound though, in progress). [*] Save file list can now be scrolled through with scroll wheel. [*] Cleaned up many visual bugs on matter stages where meeples/lightposts/etc were clipping through UI problematically. [*] Outdoor stages now properly get their weather effects. [*] Outdoor stages now use spotlights when darker weather to ensure you can see the actors. [*] Renamed several titles in the game for clarity (ex: High Lord's Sword -> Sword Sword). [/list]