Hello my lovely playtesters!
In this update, I added a a handful of new features to go with a host of error fixes. The main change is there is now a 5th main stat in the game to balance, morale! Morale helps differentiate some of the situations I was previously using honour for. Now, Honour is focused around your interactions with nobles and Morale reflects what your smallfolk/peasants think of you. Having high or low morale will lead to additional effects/events occurring so it will be more important to value your peasants opinions.
[h1]New Features[/h1]
[h2]Morale Stat[/h2]
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[*] Morale is now the 5th main stat that will always be relevant.
[*] Morale reflects your smallfolk's opinion of how you are treating them.
[*] Low morale and high morale will lead to special events that have wide ranging impacts.
[*] Previous saves will still work, the first time you start up a game with an old save, it will get a default value of 1.5/5 morale. This won't be accurate for your past decisions, but it will allow you to continue using old saves.
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[h2]Photomode[/h2]
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[*] Photomode now exists and can be opened from the Pause Menu
[*] Hides all UI/HUD, prevents meeples and buildings from being highlighted when mousing over, and provides a special menu to manipulate the weather and season.
[*] The photomode menu will auto hide when you mouse off of it (stays visible for the first 3 seconds after entering photomode to ensure it is visible long enough to notice)
[*] When exiting photomode, game will return to the proper weather and season.
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[h1]Achievement[/h1]
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[*] Achievements supported now!
[*] Only one setup for the playtest as a proof of concept. Full game will have 30+.
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[h1]Bug Fixes[/h1]
[list]
[*] Camera now pans in an arc when bringing you to a quest giver when camera is sufficiently far away. This should prevent going through the ground as easily, as well as just feels nice.
[*] Camera no longer pulls back when the quest giver has more quests.
[*] Normalized volume on several short audio clips, mostly trumpet related.
[*] Inn, Bank, Stables all now have hitboxes, meeples should not run through them.
[*] The Stables upgrade will now have horses.
[*] Trebuchets have animations now (still no sound though, in progress).
[*] Save file list can now be scrolled through with scroll wheel.
[*] Cleaned up many visual bugs on matter stages where meeples/lightposts/etc were clipping through UI problematically.
[*] Outdoor stages now properly get their weather effects.
[*] Outdoor stages now use spotlights when darker weather to ensure you can see the actors.
[*] Renamed several titles in the game for clarity (ex: High Lord's Sword -> Sword Sword).
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