My Liege Playtest Update #2: Lighting and Audio Overhaul

Hello everybody, the newest update for the playtest is live now and it is the last large chunk of new development I am expecting. After this, I'm going to be moving back to focusing on fixing all of the bugs and implementing feedback you all have been providing. [h1]Major Changes[/h1] [h3]Render Changes[/h3] [list] [*]Colors rendered in a wider range [*]Anti aliasing added [*]Overall performance should be improved due to these changes. I was seeing on average anywhere from 10-25 fps improvement on my machine. [/list] [h3]Lighting Changes[/h3] [list] [*]Updated to match the render pipeline [*]All global lighting is now impacted by weather effects and weather you are indoors or not [*]Added light flicker effects to campfires, torches, and candles [*]Improved spotlights for when the ambient light is too dim [/list] [h3]Audio Changes[/h3] [list] [*] Normalized music to have a more consistent volume [*] Improved how volume is handled on the backend to reduce inconsistencies [*] Master volume impacts different volume types smoother [*] Added tons of audio sources and ambient sounds to avoid dead air time [/list] [h2]Bug Fixes[/h2] [list] [*] Starting a new game after playing a different save no longer breaks the game by accidentally remembering past events [*] Finishing Act 2 no longer breaks your ability to save [*] In Act 2, you will no longer have a quest giver spawn underground [*] Food balanced to not be so impossible to keep up long term [*] Can now Quit Game from the pause menu [*] Inn/Bank confirmed to give benefits [*] Zooming in on a quest giver aims the camera to put them in the middle of the screen better [/list]