Hello everybody, the newest update for the playtest is live now and it is the last large chunk of new development I am expecting. After this, I'm going to be moving back to focusing on fixing all of the bugs and implementing feedback you all have been providing.
[h1]Major Changes[/h1]
[h3]Render Changes[/h3]
[list]
[*]Colors rendered in a wider range
[*]Anti aliasing added
[*]Overall performance should be improved due to these changes. I was seeing on average anywhere from 10-25 fps improvement on my machine.
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[h3]Lighting Changes[/h3]
[list]
[*]Updated to match the render pipeline
[*]All global lighting is now impacted by weather effects and weather you are indoors or not
[*]Added light flicker effects to campfires, torches, and candles
[*]Improved spotlights for when the ambient light is too dim
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[h3]Audio Changes[/h3]
[list]
[*] Normalized music to have a more consistent volume
[*] Improved how volume is handled on the backend to reduce inconsistencies
[*] Master volume impacts different volume types smoother
[*] Added tons of audio sources and ambient sounds to avoid dead air time
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[h2]Bug Fixes[/h2]
[list]
[*] Starting a new game after playing a different save no longer breaks the game by accidentally remembering past events
[*] Finishing Act 2 no longer breaks your ability to save
[*] In Act 2, you will no longer have a quest giver spawn underground
[*] Food balanced to not be so impossible to keep up long term
[*] Can now Quit Game from the pause menu
[*] Inn/Bank confirmed to give benefits
[*] Zooming in on a quest giver aims the camera to put them in the middle of the screen better
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