[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26357994/39fb210cf9d1c6e554a940efe3adb722e48b47b2.png[/img]
Hey-ya! We have just released a new MCE update, introducing HUD adjustment menu. You can now move around, adjust size and remove some interface elements altogether - so, you know, get creative!
The update also contains several Trinket adjustments, new Dictionary entries, some bug fixes and more. Drop by our [url=http://mushroomcrusher.tumblr.com/post/157316554102/early-access-diaries-7-under-the-hud]devblog[/url] for more details.
[b]MCE Version 0.96.5 - February 16th, 2017[/b]
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[*][b]Features:[/b]
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[*]HUD Adjustment Menu
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[*]Customize the in-game HUD to suit yourself. The menu can be accessed from Options -> Graphics
[*]Move and scale all HUD elements in the game
[*]Toggle ON or OFF various HUD elements, by default some elements are toggled OFF
[*]Change the orientation of values on all HUD elements, for example: changing of collected Spores are shown above, below, left or right from the Spore icon
[*]Anchoring HUD elements
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[*]All HUD elements are tied to a specific point on your screen, always staying at a certain distance from that point
[*]You can anchor elements to any corner or side of the screen or even in the center
[*]If the game’s aspect ratio changes due to different resolution settings, all of your HUD elements will follow their anchors
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[*][b]Adjustments[/b]
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[*]Online Player Health Bar - shows your Co-op partner’s health
[*]Resistances HUD element - shows your current elemental resistances
[*]Movement Speed HUD element - shows current movement speed
[*]Spell Stats HUD element - that shows your Spells’ damage and cooldowns
[*]Vertical Condition Icons HUD element - works like the regular Condition Icons HUD element, but elements are aligned vertically
[*]Added a new basic Trinket stat: post-hit invincibility time
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[*]Affects the time Zenon spends invulnerable after getting hit
[*]As a result, Trinket #2's negative special was replaced with this stat
[*]A couple of other Trinkets also get some of their stats replaced with it
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[*]Added a couple of new Dictionary entries
[*]Every enemy type now has its own height, so some Spells now miss short targets on lower levels, but hit taller ones
[*]Spore counter font is displayed in yellow color when all spores in the level have been collected
[*]Enemy counter font is displayed in yellow color, when all enemies have been defeated in a combo
[*]ThunderStorm no longer deals extra damage to frozen enemies but still melts them
[*]Trinket #25 now has a special effect
[*]Improved responsiveness of enemy and player damage in Online Co-op for Client player
[*]Some of the more common basic affixes among Trinkets were replaced with rarer ones
[*]The first Trinket drop now unlocks a level earlier
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[*]Trinket unlocks in Level 4 instead of Level 5
[*]If you have an existing save file, there is a chance you may be unable to get this trinket, due to this change
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[*][b]Fixes:[/b]
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[*]Improved the accuracy of all Trinket stats
[*]You can no longer start a game with no Spells equipped
[*]Fixed a bug where Jolting condition wouldn't stun enemies in offline mode
[*]Mad Squirrel now prioritizes closer player or the player it can reach by rolling
[*]Skeleton now prioritizes closest player that it can walk to
[*]Fixed a bug where in Local Co-op, equipment menu would keep unequipped items marked as red
[*]Skeleton behavior fixed when players are invisible
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