Mushroom Crusher Extreme Update 0.96.5

[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26357994/39fb210cf9d1c6e554a940efe3adb722e48b47b2.png[/img] Hey-ya! We have just released a new MCE update, introducing HUD adjustment menu. You can now move around, adjust size and remove some interface elements altogether - so, you know, get creative! The update also contains several Trinket adjustments, new Dictionary entries, some bug fixes and more. Drop by our [url=http://mushroomcrusher.tumblr.com/post/157316554102/early-access-diaries-7-under-the-hud]devblog[/url] for more details. [b]MCE Version 0.96.5 - February 16th, 2017[/b] [list] [*][b]Features:[/b] [list] [*]HUD Adjustment Menu [list] [*]Customize the in-game HUD to suit yourself. The menu can be accessed from Options -> Graphics [*]Move and scale all HUD elements in the game [*]Toggle ON or OFF various HUD elements, by default some elements are toggled OFF [*]Change the orientation of values on all HUD elements, for example: changing of collected Spores are shown above, below, left or right from the Spore icon [*]Anchoring HUD elements [list] [*]All HUD elements are tied to a specific point on your screen, always staying at a certain distance from that point [*]You can anchor elements to any corner or side of the screen or even in the center [*]If the game’s aspect ratio changes due to different resolution settings, all of your HUD elements will follow their anchors [/list] [/list] [/list] [*][b]Adjustments[/b] [list] [*]Online Player Health Bar - shows your Co-op partner’s health [*]Resistances HUD element - shows your current elemental resistances [*]Movement Speed HUD element - shows current movement speed [*]Spell Stats HUD element - that shows your Spells’ damage and cooldowns [*]Vertical Condition Icons HUD element - works like the regular Condition Icons HUD element, but elements are aligned vertically [*]Added a new basic Trinket stat: post-hit invincibility time [list] [*]Affects the time Zenon spends invulnerable after getting hit [*]As a result, Trinket #2's negative special was replaced with this stat [*]A couple of other Trinkets also get some of their stats replaced with it [/list] [*]Added a couple of new Dictionary entries [*]Every enemy type now has its own height, so some Spells now miss short targets on lower levels, but hit taller ones [*]Spore counter font is displayed in yellow color when all spores in the level have been collected [*]Enemy counter font is displayed in yellow color, when all enemies have been defeated in a combo [*]ThunderStorm no longer deals extra damage to frozen enemies but still melts them [*]Trinket #25 now has a special effect [*]Improved responsiveness of enemy and player damage in Online Co-op for Client player [*]Some of the more common basic affixes among Trinkets were replaced with rarer ones [*]The first Trinket drop now unlocks a level earlier [list] [*]Trinket unlocks in Level 4 instead of Level 5 [*]If you have an existing save file, there is a chance you may be unable to get this trinket, due to this change [/list] [/list] [*][b]Fixes:[/b] [list] [*]Improved the accuracy of all Trinket stats [*]You can no longer start a game with no Spells equipped [*]Fixed a bug where Jolting condition wouldn't stun enemies in offline mode [*]Mad Squirrel now prioritizes closer player or the player it can reach by rolling [*]Skeleton now prioritizes closest player that it can walk to [*]Fixed a bug where in Local Co-op, equipment menu would keep unequipped items marked as red [*]Skeleton behavior fixed when players are invisible [/list]