[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26357994/12e3d4bd1a6c241d6de82f11db7b9d335fab3cb0.png[/img]
Heya! It's finally time for another patch! This time we have fixes for a couple of bad issues, along with some less pressing ones. Hopefully, more don't pop up, so that we can focus on... more interesting things.
[h1]MCE Version 1.00.3 - July 17th, 2019[/h1]
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[*][b]Adjustments:[/b]
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[*]Trinket #52’s positive specials and first negative special now activate as a spell cast completes, not when being charged by Trinket #48’s second positive special
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[*][b]Fixes:[/b]
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[*]Addressed some save data corruption issues, hopefully minimizing their frequency
[*]Controller analogue sticks now work again
[*]Screen shake is also back in working condition
[*]Screen whitening no longer persists when going back to the menu in the middle of it
[*]Enemies that produce light can no longer leave them behind when defeated
[*]Palshroom shots no longer go haywire when their shooter becomes dizzy
[*]Thunderstorm joltings' lights are now properly vertically centered
[*]Deep Freeze isn’t stopped by boxes anymore, and it also doesn’t go inside of them when used with Trinket #8
[*]Trinket #27’s counter no longer counts down the whole time a spell is being charged by Trinket #48’s second positive special
[*]Trinket #43's second positive special now activates from all bosses
[*]Trinket #45's first negative displays its message again
[*]Trinket #48 no longer causes total mayhem when paired with Trinket #39
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