Multiplayer has landed in Experimental-Public Branch

Hello everyone! I'm happy to announce that [b]Multiplayer for Hidden Deep is here![/b] I have to admit that the last month has been the craziest coding marathon of my life. I told myself I couldn’t let you down again, and I was determined to deliver on time this time - before end of 2024. That meant working at a ridiculous pace, and unfortunately, I didn’t get everything done that I wanted to. I got so close to the goal I’d planned, but time is merciless, and you just can’t stretch it no matter how hard you try. With just a few hours left until Christmas, family dinners waiting, and no more time to spare, I’m giving you what I’ve got. So, here’s where we’re at: - The game is playable but can be quirky from time to time. - The netcode has issues - I'm aware of them and already have ideas on how to fix them, but I ran out of time. - Because of this, I’m releasing the build under the [b]EXPERIMENTAL-PUBLIC branch[/b]. Anyway it is still be Alpha version even if working very well. It is new beginning for Hidden Deep. - I had to disable some things that didn’t work well enough, so there’s only one map for now with only old monsters. New ones are too quirky at the moment. - I'm going back onto this right after New Year Eve so expect a big update in January. This is a very emotional moment for me. There were so many times I thought I wouldn’t make it, but here we are. Thank you all for your patience. I promise I will fix all the bugs :D I would be grateful for suggestions as I generally play single player games and the co-op world is not very familiar to me. PS. If you are not familiar with betas in the Steam application go to the Hidden Deep page, click properties->Beta and select Experimental-public. The game should update automatically. --Luke