MotionMuse Version 1.1.3

MotionMuse

MotionMuse is a powerful yet easy to use toolset for creating & editing 3D character animations. This includes animation transfer, spline based motion-editing, fast IK solver, sketching for easy posing, image overlays, curve editor and more, to help quickly and easily bring your characters to life.

Version 1.1.3 introduces Joint creation and skeleton editing. This is currently under development and may be buggy. The user can add joints and bones using the new joint creation mode added to the ToolBox. Joints can be removed using the 'del' key / trash button. This mode can be used to create a new skeleton or extend a existing skeleton(s). There is no way to bind meshes to newly created joints yet. We are working towards this and will be adding this to fully rig a character. For now, only skeletons can be created, animated and exported. More will be added in upcoming updates. The full changelog for the current version is as follows: Added: Joint and bone creation mode, shortcut 'J' to toggle, right click to exit. Added: A new button in the Toolbar and new panel buttons for the joint creation mode. Added: Button to toggle creating a new scene for new skeletons vs adding to existing scene. Note: Click on an existing joint to extend skeletons, on empty space to create a new skeleton. Note: Joints are created on the camera plane, use axis-aligned views to create axis-aligned joints. Added: Deleting a Joint will delete all joints below it with any meshes/materials/animations etc. Added: X-Mirror in Joint creation mode can be used to create Symmetric joints along the X-axis. Added: Joint name textbox in Joint Settings that can be used to change joint names. Fixed: 'Weight painting' panel renamed to 'Rigging'. All future rigging tools will be added here. Fixed: Shortcut 'X' now does not toggle all meshes/joints if nothing is selected. Added: Notifications in the 3d viewport when Joint Creation, Weight Painting or X-Mirror are active. Removed: Enable/Disable effector button for being redundant, can be done using the settings panel. Issue: Note that Joint creation mode is experimental and may have multiple bugs/crashes.