MotionMuse Version 1.1.1

MotionMuse

MotionMuse is a powerful yet easy to use toolset for creating & editing 3D character animations. This includes animation transfer, spline based motion-editing, fast IK solver, sketching for easy posing, image overlays, curve editor and more, to help quickly and easily bring your characters to life.

Version 1.1.1 introduces weight painting to MotionMuse. A new button in the toolbar can be used to active weight paint mode after selecting at least one mesh (which will turn dark blue). The user can then alter the weights for a selected joint for these meshes. Joint selection can be made using the control key. The weights appear as a color spectrum from green to red. Options to paint using auto-normalized weights, bone X-mirroring and face or mesh through painting are also available in the new weight paint panel. Sliders to control the strength, weight and brush radius have also been added. Since this is our first attempt at rigging tools it may have some bugs and errors. We will fix these over time and will be adding new features using this base - such as automatic weight painting with joint and bone rigging. The full change log for the current version is as follows: Added: Weight painting mode(shortcut D), to manually paint weights for selected meshes. Note: Only skinned meshes' weights can be modified, addition of new joints is not allowed (for now). Note: Non-skinned meshes cannot be painted over in weight paint mode. Note: Use left mouse button to add weights and the right mouse button to remove weights. Note: Use control key to select joints (only one joint can be selected at a time in weight paint mode). Added: Weight paint panel with buttons for Auto-Normalize, X-Mirror and Face or Through painting. Added: Sliders for strength, weight and radius are also available in this panel. Added: Button in GUI settings to toggle solid, wireframe or both Shading(s)- helps in weight painting. Fixed: Accidental deletion of meshes, meshes cannot be deleted now. Fixed: Visibility buttons in Treeview now affect all Joints and Meshes if nothing is selected. Fixed: All spinboxes and all sliders can be adjusted using the the mouse wheel up/down. Fixed: Many OpenGL and QML errors along with multiple bugs (more may have been added :) ). Issue: Using X-mirror with a large brush size can give wrong results for overalpping vertices. Issue: Intel GPUs(HD 4XXX/5XXX) cannot initialize Compute Shaders, then weight painting is disabled. Note: Moved to Qt version 6.4.2 for up to date speed and stability.