MotionMuse Version 1.1.2

MotionMuse

MotionMuse is a powerful yet easy to use toolset for creating & editing 3D character animations. This includes animation transfer, spline based motion-editing, fast IK solver, sketching for easy posing, image overlays, curve editor and more, to help quickly and easily bring your characters to life.

Version 1.1.2 is an overhaul of the underlying systems in terms of better user experience. The application is now more responsive and has been optimized at various places to remain interactive under heavy workloads. A new key-editor has been implemented that can handle long animation curves and is fast and interactive even when stressed with thousands of keys and curves. The Undo/Redo system has also been optimized to handle large changes effectively. Various bugs and errors have also been fixed, with the full change log given as follows: Added: Re-implemented KeyEditor on the GPU for faster rendering and interactivity. Note: Green key ticks moved to the center of the timeline for better visibility. Added: Faster loading times for longer animations for all input formats. Fixed: Deleting all keys of an animation taking too long for longer animations. Added: Re-factored Undo/Redo system for faster undo/redo operations such as mesh selection etc. Fixed: Removed unnecessary creation of undo/redo operations for faster/smoother operation. Fixed: Sketch spline now does not have start-in and end-out tangents as they are not useful. Fixed: Incorrect writing on Image Overlays and that they were too zoomed in the 2D mode. Fixed: Intermittent crashing when loading files and deleting a scene. Fixed: Deleting the only Scene and creating a light crashing the application. Fixed: Frame slider not moving correctly when the timeline range slider not at zero. Fixed: Priority spin box not setting the IK Effector priority properly. Fixed: RefPos not setting the time when dragging on the timeline. Fixed: Alt/Shift/Crtl keys requiring clicking the viewport after editing a GUI element. Note: May have added bugs during the re-factoring process :)